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NPC Generator

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Advanced [show]


Gell Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses like a well dressed Priest does, and carries scythes. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better village for his children.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Philantrophist. Bonds: Job, Adventurer, Mentor. Occupation: Priest

Voice: Smooth and feminine

Attributes [hide]

Gell Harrington, Male Half-Orc Bard 1
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 1000 cp.


Social Check DCs


Arannis Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This man dresses in blue turtlenecks beneath a yellow coat with tan slacks. He has a penchant for wearing a ring with an oversized amber on his right hand. He is bald on top and has large white tufts of hair around his ears. He has several tiny amber earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a small toy that he constantly fidgets with.

History: He was born in a small mountains village. Arannis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Rich, Nature. Occupation: Actor

Voice: Scottish accent

Attributes [hide]

Arannis Dalanthan, Male Elf Wizard 7
Medium (4'9") Elf, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)6 (-2) 12 (+1)19 (+4)
Skills Performance +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears tight fitting clothing which further accentuates his frame. His hair is chestnut and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Dwarven compassion; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Professionalism. Flaws: Racist. Bonds: Attractive, Military, Nature. Occupation: Miner

Voice: Stutters

Attributes [hide]

John Morton, Male Human Monk 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 10
Languages Common, Aquan, Terran, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Spear Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears brown painted combat armor at almost all times. She has wavy yellow fur. Her fair skin shows little sign of her aristocratic breeding.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not trust anyone and sleeps with one eye open.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Insomniac. Bonds: Attractive. Occupation: Bather

Voice: Speaks with lips pursed

Attributes [hide]

Spear Wing, Female Tabaxi Cleric 2
Medium (4'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs


Arjhan Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He sports a flattop crest cut. He is very pretty but has cold, dead eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Arjhan was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Joker. Flaws: Disease. Bonds: Attractive, Military. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Arjhan Tiammanthyllish, Male Dragonborn Ranger 1
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 110 gp. Amethyst (50 gp).


Social Check DCs


Pelt Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His red fur is long and unkept. His eyes are likewise green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Pelt Of Ebony, Male Tabaxi Rogue 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. 1 Holy water.


Social Check DCs


Godfrey Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit, and he perpetually has his sai ready. He has no hair. His thin eyebrows rest above his beady gray eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west his family was never financially stable. When Godfrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Military, Poor. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Godfrey Winthrop, Male Human Barbarian 11
Medium (6'3") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 115 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Medicine +5, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 1400 gp. Silver comb with moonstones (500 gp). Brass mug with jade inlays (600 gp). Jeweled gold crown (4000 gp). Brass mug with jade inlays (600 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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