Einkil Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. He keeps his long chestnut hair kept up in a rat tail. His gray eyes are passionate and lively.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 6 years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Disciplined. Bonds: Attractive, Religious, Nature, Job. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 2 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp. Banded agate (12 gp).
Erias Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears bulky grey painted plate armor. His hair is greying and his face has many wrinkles. He has gleaming, smiling blue eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Erias enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world; and an old rival family wants him found
Flaws: Antagonistic, Hedonist, Impulsive. Bonds: Rich, Family. Occupation: Roofer
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 350 gp.
Himo Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He receives visions of the future at random moments
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Ideals: Gifted. Flaws: Insane, Greedy. Bonds: Rich, Mentor. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: Malachite (8 gp). Lapis lazuli (8 gp). Zircon (20 gp).
Thorin Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is dressed in an above average manner. His silver hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Gifted from a young age, Thorin studied abroad. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Artistic, Gifted. Flaws: Sensitive. Bonds: Attractive, Adventurer. Occupation: Barkeep
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 2 Acid flasks.
Pijjirik Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. He sports a flattop crest cut. This gold eyed westerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Pijjirik was born with his father's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To unite with his sister; and revenge
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Enemies, Family. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 13 (+1) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 50 pp.
Duergath Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown trousers with green and white striped suspenders. He wears various colorful collared shirts. With a patchy auburn beard and wild auburn hair. His amber eyes are passionate and lively.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.
History: Duergath was born in the south. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has achieved small success as a Healer.
Motivation: He wants revenge against drow; and to be a body guard again
Ideals: Pacifist, Persistence. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Healer
Voice: Shortens vowels
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Jabbie Offund, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan deerstalker hat and tan clothes. His red hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.
History: Jabbie lived on a farm with his father, near the main road leading to a nearby town. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture.
Ideals: Opinionated, Gifted. Bonds: Immigrant, Family, Criminal record. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!