Spring Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. Her brown fur is greasy and uncared for. Her otherwise smooth face is marked with small tiny scars.
Personality: She never swears and excessively uses polite adverbs when speaking. She never wears the same outfit twice, unless she absolutely has to.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was granted martial powers by her dying sister.
Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army
Ideals: Optimist, Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Beggar
Voice: Eastern European accent
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 18 (+4) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Armara Wrath, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She is well dressed, but even with her fine clothing she looks run-down. She has done her best to style her black hair to look like a famous performer. She wears large thick round spectacles.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born in the south to a Mortician, Armara learned a great deal about her father's area of expertise. Armara was born on a far southern plains where she grew up under the tutelage of her father, an expert Mortician. She ran away from her former home and has been making her living as a Mortician for the past few years.
Motivation: Sabotage a competitor; and wants her loneliness to end
Bonds: Attractive, Job, Immigrant, Has a crush. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp. Jade (100 gp).
John Reid, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He keeps his red hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school to support his sick father, and resented it. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter.
Ideals: Disciplined, Philantrophist, Logical. Flaws: Insane. Bonds: Family. Occupation: Miller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Aquan, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 200 gp. Blue quartz (4 gp).
Eleanor Crosis, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this southern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. With bright brown hair. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Cocky and sure of herself, she believes she is the best Banker born in the past three hundred years. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Eleanor has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To be a Navigator again; and balancing her hectic life and new banker responsibilities is difficult
Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Attractive, Job. Occupation: Banker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 gp. 1 Silver holy symbol.
Nalral Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is kept up in a ponytail inside a top hat. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Nalral was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nalral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Joker, Optimist. Bonds: Attractive. Occupation: Server
Voice: Spits words with contempt
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 7)
Armor Class 13
Hit Points 57 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 18 (+4) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp. Malachite (12 gp). Bloodstone (20 gp).
Myria Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear flannel. Her hair is auburn and curly. Her brown eyes are slightly larger than normal.
Personality: Myria wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Myria studied abroad. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has been saving her money to try and buy her brother's freedom.
Motivation: Wants to raise her children well; and to unite with her brother
Ideals: Athletic, Disciplined, Gifted. Bonds: Family. Occupation: Ploughman
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 14)
Armor Class 15
Hit Points 70 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: Just what you see.
Bella Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 2'11". She wears red leather gloves, a red jacket, and tight pants. Her top hat is riddled with cuts and holes. She has a tattooed face.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She invites people to come help in her community garden.
History: Born to a Stableman, her father struggled to pay the bills. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bookbinder
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 34 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 300 gp. Banded agate (9 gp). Moss agate (9 gp). Amethyst (60 gp). Chalcedony (50 gp).
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