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Nuthra Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her rusty crest is still thick. She is baby faced.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Nuthra was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is searching for what she claims is her rightful reward.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

Nuthra Baharoosh, Female Dragonborn Commoner 6
Medium (6'2") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)12 (+1) 14 (+2)16 (+3)
Skills Deception +6, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 500 gp. Alexandrite (500 gp). Freshwater pearl (16 gp).


Social Check DCs


Aramil Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He has a slight overbite and is overall scrawny. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Aramil lived on a farm with his father, near the main road leading to a nearby town. Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Impulsive. Bonds: Family, Criminal record. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Aramil Arnuanna, Male Elf Adept 11
Medium (5'1") Elf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 30 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)9 (-1) 12 (+1)16 (+3)
Skills Perception +5, Stealth +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2100 gp. Obsidian (16 gp). Malachite (16 gp). Star rose quartz (30 gp). Blue sapphire (400 gp). Black opal (400 gp). Red garnet (50 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quespa Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'2" eastern woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has moderate length bronze crest. Her red eyes have a joyful gleam in them most of the time.

Personality: Quespa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Quespa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has money and likes to spend it.

Ideals: Extrovert. Flaws: Impulsive, Antagonistic. Bonds: Rich, Nature. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Quespa Yarjerit, Female Dragonborn Adept 9
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)17 (+3) 17 (+3)19 (+4)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hrathy Garfield, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black armored body suit, with a simple yellow line shooting up and back down. She carries a battered warhammer and tarnished club as well. Her black hair is lengthy. Her amber eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village she learned the ways of the warrior from her mother. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac

Ideals: Fighting, Joker, Logical. Bonds: Criminal record. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Hrathy Garfield, Female Half-Orc Druid 7
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 15 (+2)6 (-2)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1000 gp. An abacus with copper, silver and gold markers (170 gp).


Social Check DCs


Mastema Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a moderate pudge and is not very fit. Her red hair is lengthy and is close to two feet long. Her skin is flawless and her gold eyes scan people very quickly.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: The child of a Locksmith, who enjoyed hunting, Mastema was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mastema took refuge in the old dungeon and found the beat up crossbow and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Attractive, Criminal record, Nature. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Mastema Ennui, Female Tiefling Commoner 2
Medium (4'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Climber’s kit.


Social Check DCs


Ea Harmony, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses like a well dressed Bounty Hunter does. Her white hair is unkempt and raggedy. Her white eyes dart around the room hyper actively observing anyone and anything.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in the south her family was never financially stable. Like her father and her sister before her, after school she went straight into learning to become a Bounty Hunter. She has worked as a Bounty Hunter like her father before her.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new bounty hunter responsibilities is difficult

Ideals: Athletic. Flaws: Ugly, Cynical. Bonds: Job, Poor. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Ea Harmony, Female Tiefling Paladin 10
Medium (4'10") Tiefling, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 100 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)18 (+4) 11 (+0)10 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Auran, Gnome, Sylvan, Druidic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahvain Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large tan mantle and cape that has been intricately interwoven into his brown robe. His hair is blonde, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the south was not economically sound they moved to his current location. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and wants to work out more often

Ideals: Athletic, Fighting. Bonds: Attractive, Guardian, Immigrant. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ahvain Netyoive, Male Elf Cleric 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)11 (+0) 13 (+1)17 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1000 sp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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