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NPC Generator

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Advanced [show]


Tordek Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is thinning but still full. He has a dull look in his blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a mountains tribe. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tordek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Fighting, Athletic. Bonds: Adventurer, Nature. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Tordek Trollbleeder, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 600 sp.


Social Check DCs


Arnold Lester, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has shaved his head bald. He has green eyes.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his old friends.

Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Military, Adventurer. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Lester, Male Human Druid 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 17 (+3)16 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Ignan, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 600 sp.


Social Check DCs


Dench Westbrook, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is unkempt and raggedy. His hazel eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He works hard and plays hard.

History: Dench was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Adventurer, Poor. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Dench Westbrook, Male Half-Orc Commoner 5
Medium (6'10") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 16 (+3)11 (+0)
Skills Athletics +5, Investigation +5
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 30000 cp.


Social Check DCs


Hugolina Watson, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears skinny pants and wears a grey and brown robe with the hood down. Her hair is cut close to her head. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She can speak with the recently deceased. She plays an instrument quite well.

History: She was born at the edge of vast mountains. Through the years after Hugolina was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Hugolina's father didn't care for her much, and the feeling was mutual. She was granted necromantic powers by her dying sister.

Motivation: She's repulsed by the PC.

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Hugolina Watson, Female Human Expert 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)10 (+0) 9 (-1)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. 1 Alchemist’s fire.


Social Check DCs


Leaf On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of whips, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her white fur is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born in the north, but her parents moved at a very young age to the east. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now spends her time doing works of charity.

Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Rich, Has a crush, Immigrant. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Leaf On the Water, Female Tabaxi Paladin 6
Medium (6'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 9
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)13 (+1) 15 (+2)16 (+3)
Skills Investigation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp.


Social Check DCs


Yurgunn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a long silver ponytail with little hanging trinkets. She has several tiny amber earrings on each ear.

Personality: She has a massive crush on the younger sibling of the Blacksmith who has hired her part-time. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: To prove her worth to the world; and she has a crush on the local barkeep

Flaws: Impulsive. Bonds: Rich, Has a crush, Job, Slave. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Yurgunn Aranore, Female Dwarf Monk 7
Medium (3'10") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Gnoll, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 2000 sp. Red spinel (100 gp). Eye agate (9 gp). Alexandrite (400 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Xanaphia Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a violet armored body suit, with a simple white line shooting up and back down. Her hair is short and brown. She wears crescent spectacles with a black brim.

Personality: She is very quiet and rarely speaks above a whisper. Flattery will make her almost putty in your hands.

History: She was born in the east, but her parents moved at a very young age to the west. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Xanaphia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants her loneliness to end; and to end her boredom

Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Immigrant. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Xanaphia Gracey, Female Half-Elf Adept 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 600 gp.


Social Check DCs

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