Anbera Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a faded coat and loose pants complete with broad hat. She sports auburn long hair. Her amber unseeing eyes seem to look past you.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a very good compulsive liar and kleptomaniac.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Anbera grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anbera. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has decided she is irredeemable; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Ugly, Disease, Mundane. Bonds: Criminal record. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Gnoll, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Blue sapphire (900 gp). Citrine (30 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
Sun Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her black fur is drawn into a tight pony tail with a skull scrunchie. Her eyes, though not visible through her cowl, are blue.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She never wears the same outfit twice, unless she absolutely has to.
History: Born in the south her family was never financially stable. She moved from fad to fad and when she turned 15 she discovered poetry. She has never given up on her poetry dream.
Motivation: She's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Barber
Voice: Smooth and feminine
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 79 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Sylvan, Dwarven
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 700 pp. A delicate brass dragon egg (100 gp). A roughly beaten golden orb (60 gp). 1 Medium magic item.
Emmeline Nash, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has styled her blonde hair well, parting it to the right. Her face is scarred and worn.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Further she is a bit of a stoner and is frequently out of it.
History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. She got away from her former life and has fallen to alcoholism.
Motivation: Meet up once more with her childhood friend; and to share knowledge with the world
Flaws: Ugly, Sensitive, Addict. Bonds: Nature, Slave. Occupation: Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Black opal (900 gp). Bloodstone (60 gp). Deep blue spinel (800 gp). Brown-green garnet (80 gp).
Amnon Verity, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His silver hair is still thick. He is very pretty but has cold, dead eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Layabout, his mother struggled to pay the bills. Cursed with lycanthropy at a very young age, Amnon has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Military, Poor. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 900 sp.
Jak Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His chestnut hair has been sun bleached extensively. His eyes are violet and catlike.
Personality: Jak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of western immigrants he idolized his father. He dropped out of school before completing his studies. Now he works as a singing tutor during his time off.
Motivation: He would like to get married and retire; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Shy. Bonds: Immigrant, Has a crush. Occupation: Brewer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Terran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Chain shirt.
Tûkâ Clapham, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. He has styled his red hair well, parting it to the right. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Laborer and found it very stressful. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Job, Military. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
Possessions: 6000 cp. Tourmaline (120 gp). 1 Masterwork Common Ranged Weapon.
Gerbo Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His brown hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. He tends to his Fisher job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and to be a detective again
Flaws: Fearful, Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Tiger eye turquoise (7 gp). 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
