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NPC Generator

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Advanced [show]


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, grey, dusty cloak. His hair is auburn and very short. His thin eyebrows rest above his beady gray eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Flaws: Ugly, Insane, Disease, Insomniac. Bonds: Enemies, Rich. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Fargrim Dankil, Male Dwarf Druid 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 160 gp.


Social Check DCs


Salasar Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His deerstalker hat is riddled with cuts and holes. He has gold eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Salasar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Salasar's father didn't care for him much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Salasar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Salasar Baharoosh, Male Dragonborn Rogue 5
Medium (6'8") Dragonborn, True Neutral (CR 5)
Armor Class 10
Hit Points 7 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)14 (+2) 15 (+2)12 (+1)
Skills Athletics +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elegant Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear pastel clothing when he does not wear armor. His lavender fur is thinning but still full. His eyes, though not visible through his cowl, are green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a poor family in the city he treasured whatever gifts he got. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Elegant was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge.

Flaws: Shy. Bonds: Immigrant, Criminal record, Poor, Enemies. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Elegant Of World, Male Tabaxi Ranger 8
Medium (6'8") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)7 (-2) 14 (+2)15 (+2)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1600 gp. Silver pearl (60 gp). Citrine (50 gp). Golden pearl (60 gp). Aquamarine (1600 gp). Rose (50 gp).


Social Check DCs


Dreali Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is long and unkept. His amber eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He dislikes all the random violence that takes place in the north. He invites people to come help in his community garden.

History: When he was but 3 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Pacifist, Philantrophist, Athletic. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Dreali Nailo, Male Half-Elf Warrior 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Stannor Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His hair is golden and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich northern family. He helped his mother out around the business and became quite the natural. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor.

Ideals: Justice. Bonds: Adventurer, Rich, Job. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Stannor Warmwater, Male Halfling Rogue 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Tana Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: 3'0" and muscular, this western woman dresses in collared shirts and wears a proper scarf over her head. Her white hair is cut jaggedly and amateurishly. Her eyes are hazel and she is always smoking a pipe.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A true patriot, Tana would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Tana was born in the west. At a young age she loved to build and create. She worked as a nervous Navigator and found it very stressful. She ran away from her former home and has been making her living as a Navigator for the past few years.

Motivation: Sabotage a competitor.

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tana Scheppen, Female Gnome Commoner 2
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 4000 cp. 1 Healer’s kit.


Social Check DCs


Wymar Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and carries pickaxes. His white hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the south, but his parents moved at a very young age to the north. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Amastacia, Male Half-Elf Wizard 7
Medium (5'6") Half-Elf, Lawful Good (CR 7)
Armor Class 10
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 16 (+3)10 (+0)
Skills Deception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs

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