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NPC Generator

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Advanced [show]


Juliana Graham, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is physically well-built. She has a long silver ponytail with little hanging trinkets. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is overprotective of those who hire her services. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She served in the navy to pay for her family's outstanding loans. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She got away from her former life and has fallen to alcoholism.

Motivation: To protect her home.

Ideals: Opinionated. Flaws: Addict, Insane. Bonds: Guardian, Military. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Juliana Graham, Female Human Rogue 4
Medium (4'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 7 (-2)14 (+2)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Malachite (13 gp). Smoky quartz (50 gp). Alexandrite (300 gp). Violet garnet (300 gp). 1 Minor magic item.


Social Check DCs


Dench Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears just a black suit. His moppish white hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the west. He found a children's book about a Half-Orc Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Dench Marston, Male Half-Orc Adept 7
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)13 (+1) 15 (+2)7 (-2)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: Gold dragon comb with red garnet eye (1300 gp). Fire opal pendant on a fine gold chain (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs


Lidda Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her silver hair in a flapper bob. She wears large thick round spectacles.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She went to a religious school and was inspired by the priests there in charitable deeds. She was granted arcane powers by her dying brother.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she's repulsed by the pc

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Enemies, Religious. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Lidda Stonebridge, Female Halfling Aristocrat 6
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 11 (+0)17 (+3) 12 (+1)11 (+0)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Goblin, Druidic
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2

Possessions: Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sweet In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her white fur down. Her green eyes peer out from beneath her feathered brown hat.

Personality: She is almost excessively polite to everyone, even when angry. Sweet is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Sold as a small child to a slaver, Sweet was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents enrolled her in a Fighter school at a young age so that she could practice her psionic talents. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: An old rival family wants her found.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Mentor. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Sweet In the Morning, Female Tabaxi Fighter 10
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 91 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 3000 sp. Jasper (60 gp).


Social Check DCs


Oriff Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a grey shirt with thin violet vertical stripes and blue pants. Her golden hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.

Personality: She is almost excessively polite to everyone, even when angry. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Oriff is combative with any and all who dare try her patience in the slightest.

History: She was born several months after her mother was called into army service. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Oriff took refuge in the old dungeon and found the beat up lance and armor she uses now. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Shy. Bonds: Military, Nature, Adventurer. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Oriff Holderhek, Female Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 15 (+2)6 (-2)
Skills Perception +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Quilla Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an entirely tan suit with white socks and a vest with buckled shoes. Her deerstalker hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.

Personality: She will rave to anyone who will listen. She always tries to repair and not replace. It was this mentality that drove her into the Sculptor business.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Persistence. Flaws: Ugly, Insane, Antagonistic. Bonds: Military. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Quilla Fabblestabble, Female Gnome Wizard 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Kelter Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a red vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is greasy and uncared for. His violet eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the north, but his parents moved at a very young age to the west. He worked as a nervous Shepherd and found it very stressful. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Kelter Deephollow, Male Halfling Paladin 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)15 (+2) 11 (+0)18 (+4)
Skills Investigation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 5000 sp. Obsidian (13 gp). Red garnet (140 gp). Emerald (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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