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NPC Generator

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Advanced [show]


Thorpe Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is blue, and he wears a heavy red leather apron most of the time. He has a slight overbite and is overall scrawny. His golden hair is styled in orderly dreadlocks. His fierce gray eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Impulsive, Ugly. Bonds: Immigrant, Adventurer. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Thorpe Kettlewhistle, Male Halfling Rogue 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 12 (+1)14 (+2) 6 (-2)12 (+1)
Skills Religion +5
Senses Passive Perception 8
Languages Common, Halfling, Druidic, Elven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. Onyx (30 gp).


Social Check DCs


Theodoric Conway, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is golden and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.

History: He was born at the edge of vast plains. His divine abilities were realized during a raid on his village. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Theodoric Conway, Male Human Wizard 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 6000 sp. Lapis lazuli (14 gp). Onyx (20 gp). Golden yellow topaz (500 gp).


Social Check DCs


Two Llamas On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a pastel top hat and pastel clothes. His whole body is exceptionally muscular. His beige fur is long and unkept. He has hazel eyes and a pastel hat with a black feather.

Personality: He is fixated on the number 30. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Two Llamas was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Two Llamas was born on a far southern mountains where he grew up under the tutelage of his father, an expert Gardener. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Immigrant, Poor, Adventurer. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Two Llamas On the Water, Male Tabaxi Cleric 8
Medium (6'0") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kildrak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Ugly, Insomniac. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Kildrak Brazzik, Male Dwarf Fighter 8
Medium (3'11") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 72 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 15 (+2)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shax Allure, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear green tank tops with grey skirt. Her black hair is thinning but still full. Her fierce black eyes like to dwell on things.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. Shax is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Shax Allure, Female Tiefling Warrior 3
Medium (4'9") Tiefling, Lawful Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 3100 sp. 1 Masterwork Musical instrument. 1 Bullseye lantern.


Social Check DCs


Mardred Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this woman has the majority of her body covered in plate. She keeps her auburn hair in a flapper bob. She wears crescent spectacles with a black brim.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Mardred reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Mardred and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Military. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Mardred Goldfinder, Female Dwarf Fighter 3
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Menny Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and she perpetually has her ceremonial dagger ready. Her brown hair is well kept. Her amber eyes are passionate and lively.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She receives visions of the future at random moments

History: Sold as a small child to a slaver, Menny was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal dancing training, and achieved minor success. She was granted psionic powers by her dying sister.

Motivation: She feels the way she acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Gifted, Artistic. Bonds: Mentor. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Menny Wildwander, Female Gnome Aristocrat 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 20 (+5)10 (+0) 17 (+3)11 (+0)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 25000 sp.


Social Check DCs

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