Zanna Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a tan shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She wears an eyepatch.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. As long as the job gets done she does not care how it got done.
History: Zanna hails from a village terrorized by giants. A gypsy cursed her at a young age, leading to her ugly appearance. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She wants revenge against giants.
Ideals: Athletic, Professionalism. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 10 pp.
Jasmine Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She dresses in red turtlenecks beneath a white coat with grey slacks. She has moderate length black hair. Her gray eyes dart from person to person.
Personality: She has a massive crush on the younger sibling of the Jeweler who has hired her part-time. Further she is a bit of a stoner and is frequently out of it.
History: She was born several months after her father was called into army service. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Addict. Bonds: Has a crush, Military, Family. Occupation: Jeweler
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Ielenia Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a long, blue cloak. Her auburn hair is styled in orderly dreadlocks. She wears a mask on her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to loving parents in a slum to the east. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well
Flaws: Depressed. Bonds: Job, Poor, Adventurer, Family. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Tricking Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a lot of dark rich colors, with gold accents. She wears a top hat to hide her balding. Her eyes are blue and catlike.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She always tries to repair and not replace. It was this mentality that drove her into the Shoemaker business.
History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic, Philantrophist, Persistence. Bonds: Attractive, Poor. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tawna Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she very much looks the part of a Spy. She keeps her white hair in a flapper bob. She wears round tiny glasses practically rammed into her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Tawna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has achieved small success as a Spy.
Motivation: To end her boredom; and sabotage a competitor
Ideals: Joker. Flaws: Disease, Mundane. Bonds: Job, Nature. Occupation: Spy
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp. 1 Holy water.
Zunn Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.
History: He was born several months after his father was called into army service. Over the years he perfected his riding and shooting skills. He's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Pacifist. Bonds: Rich, Job, Military, Nature. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
Akta Creed, Female Tiefling [Permalink]
Personal [hide]
Description: She has a large black mantle and cape that has been intricately interwoven into her white robe, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her hair is short and dark red. Her eyes are black and beady.
Personality: She is a Jeweler first and foremost. She believes firmly that knowledge should be universal. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. A gifted student she started as a Dilettante, but she got bored and became a Jeweler. She has drifted from career to career and currently works as a Jeweler.
Motivation: Sabotage a competitor; and she's in love
Flaws: Ugly. Bonds: Job, Has a crush, Religious, Enemies. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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