Ekemon Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly black, has prominent grey streaks. He has several tiny aquamarine earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Ekemon grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is a bit of a kleptomaniac.
Flaws: Antagonistic. Bonds: Rich, Adventurer, Criminal record, Nature. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 11)
Armor Class 13
Hit Points 94 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 50 pp. Fiery yellow corundum (400 gp). Red spinel (150 gp). Eye agate (14 gp). Freshwater pearl (14 gp). Tourmaline (150 gp). Tourmaline (150 gp). Chrysoberyl (150 gp). Peridot (80 gp). Citrine (80 gp). Aquamarine (300 gp).
Morkral Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a grey costume with the symbols of the sun god on his torso. His brown hair is cut jaggedly and amateurishly. His brown unseeing eyes seem to look past you.
Personality: Morkral is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.
History: Morkral was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Morkral was left his father's suit of armor and trained in its use and care. He has worked as a Beggar like his father before him.
Motivation: Wants to open a new tavern.
Flaws: Disease, Depressed, Fearful. Bonds: Job, Military. Occupation: Beggar
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 200 sp. 4 Acid flasks.
Sorath Random, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is typically in her Performer uniform. Her blue hair is heavily combed to the left. Her black eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Sorath isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She is able to make almost anything out of random pieces of junk.
History: She was born a particularly ugly child, much to the horror of her parents. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Performer job and began her own company from there.
Motivation: Wants to open a new tavern; and she has a rivalry with the church that dominates her actions
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Performer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oppah Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and muscular, this eastern woman wears baggy tan pantaloons and a black scarf. Her brown hair is wavy and long. Her brown eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She cannot resist a sob story and will often dote over anyone who has one.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Oppah was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Oppah's father didn't care for her much, and the feeling was mutual. She left for the east, certain she would find work there.
Motivation: She is content; and to find somewhere to settle down
Ideals: Athletic, Philantrophist. Flaws: Mundane, Antagonistic. Bonds: Immigrant. Occupation: Carpenter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 16 (+3) | 12 (+1) | 6 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 1d10-4, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Theren Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears dark leathers with embroidery. He has dyed his greying white hair a little too much giving a sharp white color. His skin is flawless and his green eyes scan people very quickly.
Personality: A skeptical and narcissistic man, Theren's first love is himself. His second love is also himself. He is frequently practicing swordplay.
History: Gifted from a young age, Theren studied abroad. His father was a soldier and died while he was still young. Theren was left his father's suit of armor and trained in its use and care. He has achieved small success as a Servant.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Gifted. Bonds: Attractive, Military. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Seven Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a moderate pudge and is not very fit. Her red fur is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her job bores her to no end. She has decided to make it more interesting.
History: She got into the Masseuse business at a young age. She helped her mother out around the business and became quite the natural. She became a Masseuse soon after.
Motivation: To reunite with her old friends.
Flaws: Cynical. Bonds: Rich, Adventurer, Criminal record, Job. Occupation: Masseuse
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Thieves’ tools.
Mamnen Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. He has moderate length black hair. His eyes, though not visible through his cowl, are silver.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He can't help but pocket interesting objects he comes across
History: Mamnen lived on a farm with his mother, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Justice. Bonds: Attractive, Criminal record, Family, In love. Occupation: Locksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 19 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!