Heian Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue armored body suit, with a simple tan line shooting up and back down. His red hair is heavily combed to the left. He has gray eyes and a blue hat with a tan feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Elves.
History: The child of southern immigrants he idolized his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and a strong sense of loyalty to tabaxi people
Flaws: Antagonistic, Racist. Bonds: Immigrant, Military. Occupation: Tailor
Voice: Australian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 37 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olunt Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears just a grey suit, and his gloved hand is found clutching a bastard sword. His brown hair is greasy and uncared for. His amber eyes dart from person to person to random spaces in the air.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with a lost civilization.
History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants nothing more than to rejoin the army
Flaws: Ugly, PTSD. Bonds: Criminal record, Adventurer, Military. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 190 gp. 1 Half-Plate.
Direcris Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a faded coat and loose pants complete with wide-brimmed hat. His long gold crest is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Direcris hails from a village terrorized by drow. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Someone believes him a fraud; and revenge
Flaws: Antagonistic, PTSD. Bonds: Attractive, Job, Enemies. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 11)
Armor Class 11
Hit Points 69 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +5
Possessions: Black pearl (700 gp). Black pearl (700 gp). Star ruby (800 gp). Blue sapphire (800 gp). Azurite (5 gp). Silver pearl (90 gp). Amethyst (90 gp). Violet garnet (700 gp). Alexandrite (700 gp). Star ruby (800 gp). 1 Minor magic item.
Himo Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His blonde hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Meet up once more with his childhood friend.
Flaws: Insomniac, Antagonistic. Bonds: Rich, Adventurer, Religious. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 70 gp.
Rosalind Fahrend, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a yellow small hat and yellow clothes. She keeps her long auburn hair kept up in a rat tail. She has violet eyes.
Personality: Calm and collected, she is a well trained Cartwright. She uses divination through singing.
History: She was born several months after her father was called into army service. A gifted student she started as a Unemployed, but she got bored and became a Cartwright. She left for the east, certain she would find work there.
Motivation: Wants to open a new tavern; and an old rival family wants her found
Ideals: Gifted. Bonds: Job, Military, Immigrant, Family. Occupation: Cartwright
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 6 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp. Azurite (9 gp).
Flask Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, brown, dusty cloak. Her fur is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is obsessed with a lost civilization.
History: When she was but 8 years old her parents immigrated from the north. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has never given up on her singing dream.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Baker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Thamuz Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears black painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. His blue hair is still thick. His gold eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the east, but his parents moved at a very young age to the west. His druidic abilities were realized during a raid on his village. He left for the east, certain he would find work there.
Motivation: A strong sense of loyalty to Tiefling people.
Ideals: Gifted, Logical. Bonds: Slave, Immigrant. Occupation: Brewer
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Celestial
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 200 gp. Citrine (70 gp). Bloodstone (70 gp). Deep blue spinel (200 gp). Moss agate (13 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
