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NPC Generator

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Advanced [show]


Mardnab Dunben, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her hair is long and auburn with streaks of blonde, and is pulled back with small tan clips. Her gray unseeing eyes seem to look past you.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a Bowyer, her father struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Optimist, Justice, Athletic. Flaws: Disease. Bonds: Poor. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mardnab Dunben, Female Gnome Commoner 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)11 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 210 gp.


Social Check DCs


Delg Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a brown cloak and cross-gartered black stockings, and his gloved hand is found clutching a nunchaku. His black hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast plains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Butcher soon after.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Fighting. Bonds: Job, Nature, Criminal record. Occupation: Butcher

Voice: Breathy voice

Attributes [hide]

Delg Battlehammer, Male Dwarf Rogue 5
Medium (4'5") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)5 (-3) 15 (+2)6 (-2)
Skills Deception +1, History +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Leaf Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely brown suit with white socks and a vest with buckled shoes. He wears his brown fur up. He has blue eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Leaf was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Performer and was forced into it by his family; and an old rival family wants him found

Flaws: Insane, PTSD. Bonds: Attractive, Family, Adventurer. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Leaf Running, Male Tabaxi Paladin 10
Medium (6'1") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 62 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)10 (+0) 12 (+1)11 (+0)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (1100 gp).


Social Check DCs


Irann Lathalas, Female Elf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a butterfly on it. She wears her chestnut hair down. She wears large thick round spectacles.

Personality: She is extraordinarily eccentric. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: The child of eastern immigrants she idolized her father. There was a wharf not far from home where she often wandered off to fish. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Shy. Bonds: Immigrant, Nature, Rich. Occupation: Soapmaker

Voice: Uses sign language

Attributes [hide]

Irann Lathalas, Female Elf Commoner 4
Medium (5'5") Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 0 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 5 (-3)10 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Caeldrim Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan coat over a pastel low-cut shirt, and a deerstalker hat upon his head. He carries with him a set of lances, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Caeldrim took refuge in the ruined castle and found the beat up lance and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Optimist. Flaws: Ugly. Bonds: Nature. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Caeldrim Netyoive, Male Elf Barbarian 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)17 (+3) 13 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ahrim Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he wears a green armored body suit, with a simple white line shooting up and back down. He has dyed his greying silver hair a little too much giving a sharp silver color. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Ahrim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ahrim's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Disease, Fearful, Antagonistic. Bonds: Rich. Occupation: Barrister

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ahrim Sympathy, Male Tiefling Warlock 2
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)9 (-1) 16 (+3)18 (+4)
Skills Acrobatics +5, Deception +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Emmeline Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes, though not visible through her cowl, are brown.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not trust anyone and sleeps with one eye open.

History: Emmeline lived on a farm with her mother, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To be a Interpreter again; and wants to open a new tavern

Flaws: Antagonistic, Insomniac. Bonds: Family, Adventurer, Job. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Emmeline Sherman, Female Half-Elf Sorcerer 5
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Terran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 60 pp. A silver and pearl hairclip (70 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Black velvet mask with numerous citrines (80 gp).


Social Check DCs

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