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NPC Generator

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Advanced [show]


Nogu Marleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on her belt. Her red hair is well kept. Her fierce gray eyes like to dwell on things.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Gifted from a young age, Nogu studied abroad. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nogu fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Shy, PTSD. Bonds: Poor. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Nogu Marleigh, Female Half-Orc Warrior 2
Medium (6'0") Half-Orc, Neutral Good (CR 2)
Armor Class 8
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Wella Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. Her chestnut hair has been sun bleached extensively. Her eyes are amber and she is always smoking a pipe.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Priest arts, while her father instructed her in etiquette, music and courtly manner. She married young, but lost her spouse to dire rats. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Joker. Flaws: Depressed. Bonds: Rich, Enemies, Job. Occupation: Priest

Voice: Low range voice

Attributes [hide]

Wella Littlefoot, Female Halfling Cleric 3
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 6000 cp.


Social Check DCs


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'2" western man, he wears a worn and beaten armor. His long white fur is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Farmer profession.

History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job

Bonds: Job, Rich, Immigrant, Religious. Occupation: Herbalist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Seven Grass, Male Tabaxi Warrior 6
Medium (5'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 18 (+4)11 (+0)
Skills Arcana +4, Insight +7
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Red-brown spinel (140 gp). Deep blue spinel (200 gp).


Social Check DCs


Adrex Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man wears skinny pants and wears a green and brown robe with the hood down. He has styled his gold crest well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Ugly, Insomniac, Hedonist, Disease. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Adrex Raghthroknaar, Male Dragonborn Druid 4
Medium (6'3") Dragonborn, Lawful Good (CR 4)
Armor Class 7
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 14 (+2)9 (-1) 5 (-3)16 (+3)
Skills Deception +5, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Halimath Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. He has a tattooed face.

Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Halimath was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Halimath's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Flaws: Ugly, Antagonistic, Mundane. Bonds: Slave, Religious. Occupation: Stableman

Voice: Indian accent

Attributes [hide]

Halimath Netyoive, Male Elf Monk 8
Medium (5'0") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1500 gp. Violet garnet (400 gp). Obsidian (13 gp). Star rose quartz (40 gp). Smoky quartz (40 gp). Brown-green garnet (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dabbledob Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears just a blue suit, he is not a threatening figure. His chestnut hair, when down, is lengthy. His eyes are green and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Dabbledob was born the youngest of three triplets. When Dabbledob reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable. Flaws: Emotional. Bonds: Family, Military. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Dabbledob Waggletop, Male Gnome Expert 7
Small (3'3") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)9 (-1) 16 (+3)9 (-1)
Skills Deception +2, Religion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Skog Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His silver hair and beard is wavy and long. His amber eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born a particularly ugly child, much to the horror of his parents. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others.

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Tailor

Voice: Booming voice

Attributes [hide]

Skog Compton, Male Half-Orc Commoner 13
Medium (5'7") Half-Orc, Neutral Evil (CR 13)
Armor Class 9
Hit Points 84 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 18 (+4)16 (+3) 7 (-2)7 (-2)
Skills Deception +2, Nature +7
Senses Passive Perception 8
Languages Common, Orc, Elven, Goblin, Aquan
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3

Possessions: 100 pp. Golden circlet with four aquamarines (2000 gp). A roughly beaten golden orb (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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