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NPC Generator

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Advanced [show]


Eridred Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 4'1", this woman tends to wear a brown poncho over her likewise colored trousers and shirt. Her silver hair is thinning but still full. She has a dull look in her blue eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a ruthless business woman, a trait she acquired from her mother.

History: Gifted from a young age, Eridred studied abroad. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Disciplined, Entrepeneur, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Eridred Aranore, Female Dwarf Expert 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 30 pp. Brass mug with jade inlays (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rimmon Light, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears green painted combat armor at almost all times. His whole body is exceptionally muscular. His silver hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Architect, Rimmon learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and sabotage a competitor

Bonds: Immigrant, Attractive, Family, Job. Occupation: Architect

Voice: Stutters

Attributes [hide]

Rimmon Light, Male Tiefling Cleric 1
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 10 (+0)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 130 gp.


Social Check DCs


Abalaba Reese, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears just a tan suit. She keeps her red hair in a pixie cut. Her eyes are hazel.

Personality: She never swears and excessively uses polite adverbs when speaking. She does not believe in violence as a means to an end. She is a dedicated Assassin but believes her peers are too gung-ho.

History: She got into the Assassin business at a young age. Abalaba was born on a far eastern desert where she grew up under the tutelage of her father, an expert Assassin. She has achieved small success as a Assassin.

Motivation: Sabotage a competitor.

Ideals: Optimist, Pacifist. Bonds: Job, Immigrant. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Abalaba Reese, Female Gnome Rogue 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Sapply Offund, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a black scarf. He is bristling with hidden weapons, mostly clubs and longbows. His golden hair is singed and shortened. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Sapply grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Criminal record, Adventurer. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Sapply Offund, Male Gnome Warrior 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 11000 sp. Freshwater pearl (15 gp). Bloodstone (60 gp). Chrysoprase (60 gp). Azurite (15 gp).


Social Check DCs


Moon Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a pastel shirt with thin white vertical stripes and blue pants. He keeps his cinnamon fur in a flapper bob. His eyes are amber and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Miller in town.

History: He got into the Miller business at a young age. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job

Ideals: Optimist, Impeccable. Flaws: Disease. Bonds: Job, Rich. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Moon Treat, Male Tabaxi Sorcerer 14
Medium (6'0") Tabaxi, True Neutral (CR 14)
Armor Class 13
Hit Points 47 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 6 (-2)12 (+1)
Skills Athletics +6, Intimidation +6
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: 1200 pp. Jade (130 gp). Zircon (60 gp). Chrysoberyl (130 gp). Alexandrite (500 gp). Smoky quartz (60 gp). Black pearl (500 gp). Citrine (60 gp). Jasper (60 gp). Silver pearl (130 gp). Jet (130 gp). Fiery yellow corundum (700 gp). Deep blue spinel (500 gp). 1 Minor magic item.


Social Check DCs


Lone Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a brown and grey robe with the hood down, and a wedding ring on his left hand. His black fur is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Artistic. Flaws: Ugly, Shy, Disease. Bonds: In love. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Lone Wind, Male Tabaxi Ranger 2
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 13 (+1)17 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 240 gp.


Social Check DCs


Gunter Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Opinionated. Bonds: Poor, Attractive, Religious. Occupation: Baker

Voice: Excited and jittery

Attributes [hide]

Gunter Walcott, Male Human Druid 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)8 (-1) 16 (+3)16 (+3)
Skills Performance +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 160 gp. Carnelian (80 gp).


Social Check DCs

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