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NPC Generator

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Advanced [show]


Vicky Marlee, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her tied-back hair is silver. She wears large thick round spectacles.

Personality: She has always had a great fascination with Half-Elven culture. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in the west her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Racist. Bonds: Poor. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Vicky Marlee, Female Human Adept 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)17 (+3) 8 (-1)10 (+0)
Skills Animal Handling +1, Nature +5
Senses Passive Perception 9
Languages Common, Druidic, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Serpent Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a pastel shirt with thin blue vertical stripes and grey pants. Her gray fur is heavily combed to the right. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born in a small village she learned the ways of the warrior from her father. Her childhood dream was to be a Priest, but she was a colossal failure. She has taken up work as a Assassin and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: PTSD. Bonds: Job. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Serpent Running, Female Tabaxi Rogue 3
Medium (5'11") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)7 (-2) 12 (+1)16 (+3)
Skills History +0, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1000 sp. Jade (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Copeland, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy grey pantaloons and a black scarf. His chestnut hair is styled in orderly dreadlocks. His fierce hazel eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Richard took refuge in the old dungeon and found the beat up warhammer and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Fighting, Persistence. Bonds: Job, Nature, Family. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Copeland, Male Human Rogue 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Zedaar Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean black cloak covering his clean studded leather. His white crest is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.

History: The child of eastern immigrants he idolized his mother. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and to settle down with his crush

Ideals: Athletic, Disciplined, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Priest

Voice: Scratchy, weak

Attributes [hide]

Zedaar Pfaphnyrennish, Male Dragonborn Wizard 6
Medium (6'3") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)8 (-1) 13 (+1)9 (-1)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Sard (60 gp).


Social Check DCs


Quarethon Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his longsword ready. He keeps his gold crest in a flapper bob. His eyes are red.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Quarethon Tiammanthyllish, Male Dragonborn Wizard 14
Medium (6'7") Dragonborn, Lawful Good (CR 14)
Armor Class 12
Hit Points 35 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +7, Arcana +7
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 3000 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (400 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Jeweled gold crown (4000 gp). 1 Medium magic item.


Social Check DCs


Traulam Netyoive, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet Stetson hat and violet clothes. She is bristling with hidden weapons, mostly bastard swords and greataxes. With bright auburn hair. She has green eyes and a violet hat with a brown feather.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Around other people she will do her best to conceal her emotions and appear jolly.

History: Traulam was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She's also a talented Barrister, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and she is unsatisfied with her job

Flaws: Antagonistic, Shy. Bonds: Criminal record, Job, Adventurer. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Traulam Netyoive, Female Half-Elf Druid 6
Medium (5'0") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)8 (-1) 12 (+1)13 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 700 gp.


Social Check DCs


Dean Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his red hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south his family was never financially stable. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate. Flaws: Insane, Forgetful. Bonds: Poor, Criminal record. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Dean Markum, Male Half-Elf Wizard 7
Medium (5'10") Half-Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Druidic, Halfling
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 400 gp. Solid gold idol (800 gp). Large well-done wool tapestry (200 gp).


Social Check DCs

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