Pyra Charity, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is well dressed, constantly wearing a green suit, black shirt, and grey tie. Her hair is silver and curly. Her eyes are white and catlike.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Around other people she will do her best to conceal her emotions and appear jolly.
History: Pyra hails from a village terrorized by gnolls. Her father was very strict, and drilled into her lessons on being the perfect lady. She has worked as a Cook like her father before her.
Motivation: Sabotage a competitor; and many gnolls want her driven away
Ideals: Impeccable. Flaws: Shy. Bonds: Enemies, Job. Occupation: Cook
Voice: Raspy
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 6 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Nija Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 4'7" and wears just a green suit. Her right leg appears badly burned and disfigured. She has done her best to style her blue hair to look like a famous performer. She has several tiny topaz earrings on each ear.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She comes from a rich western family. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.
Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Bounty Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'7") Tiefling, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 62 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
Possessions: 800 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bardryn Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case. She carries a battered longbow and tarnished shield as well. She has wavy auburn hair. Her brown eyes peer out from beneath her feathered brown hat.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Energy wise she seems alert and responsive.
History: Bardryn was born in the east. At a young age she loved to build and create. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Professionalism, Persistence, Entrepeneur. Occupation: Roofer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Gnome, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 500 gp. Rhodochrosite (7 gp).
Aelar Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears bulky violet painted plate armor. His golden hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Depressed, Antagonistic, Mundane. Bonds: Attractive, Mentor. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 6)
Armor Class 8
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Kildrak Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it and is in decent physical shape. He has a small bristly mustache and wavy golden hair. He has hazel eyes and a brown hat with a white feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 6)
Armor Class 9
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 10 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
Possessions: 600 gp.
Damakos Wary, Male Tiefling [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his blue robe. He has a moderate pudge and is not very fit. His black hair is lengthy and is close to two feet long. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: Damakos speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.
History: Damakos was born in the south. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Damakos was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Persistence. Flaws: Ugly, Shy. Bonds: Military. Occupation: Scribe
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 6 (-2) | 13 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 150 gp. 4 Smokesticks.
Panana Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. She is muscular with a powerful set of arms. Her chestnut hair is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Healer arts, while her mother instructed her in etiquette, music and courtly manner. From her teen years she was always beautiful and desirable, so people have always doted on her. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Money/treasure.
Flaws: Insomniac, Shy. Bonds: Rich, Job, Attractive, Adventurer. Occupation: Healer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 31000 sp. Red garnet (140 gp). 1 Minor magic item.
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