Artin Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses well, typically a more casual-formal manner. She keeps her white hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Artin grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She has never given up on her writing dream.
Motivation: She has passion for adventuring and risk.
Ideals: Athletic, Artistic. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Spice Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
Possessions: 2000 cp.
Barendd Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" eastern man, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His blonde hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.
History: Born in the east to a Barrister, Barendd learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 5 years.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Insomniac, Selfish. Bonds: Job, Poor. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Banded mail.
Dazzazn Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'7", this man is wearing colorful clothing, dressed as a Guard. He has dyed his greying scarlet crest a little too much giving a sharp scarlet color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He is calm most of the time but flees social interaction. A true patriot, Dazzazn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He struck the Guard job and began his own company from there.
Motivation: A rival would like him out of the picture; and he is unsatisfied with his job
Flaws: Shy. Bonds: Attractive, Military, Religious, Job, Criminal record. Occupation: Guard
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 20000 cp. Gold dragon comb with red garnet eye (1300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). 1 Minor magic item. 1 Minor magic item.
Adam Carlyle, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and carries lances. His red hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adam is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Masterwork Common Melee.
Nim Goltorah, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He wears his silver hair up in a very large beehive style do. His eyes are brown and beady.
Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Joker, Athletic. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Shipwright
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 65 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Orc, Terran
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 |
Possessions: 1000 gp. Old masterpiece painting (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eleanor Lindsay, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a brown shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her black hair is thinning but still full. Her hazel eyes dart from person to person.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She cannot resist a sob story and will often dote over anyone who has one.
History: She comes from a rich northern family. She helped her mother out around the business and became quite the natural. She struck the Assassin job and began her own company from there.
Motivation: Many brigands want her driven away; and someone believes her a fraud
Ideals: Impeccable, Philantrophist. Bonds: Rich, Job, Enemies. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 100 gp. 1 Superior lock. 1 Masterwork Thieves’ tools.
Huru Norton, Female Half-Orc [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears black painted combat armor at almost all times, marred by chocolates. Her hair is long and blonde with streaks of chestnut, and is pulled back with small black clips. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is fixated on the number 1. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Huru is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born a particularly ugly child, much to the horror of her parents. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage.
Flaws: Ugly, Addict, Insane. Bonds: Family. Occupation: Weaver
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!