Mreksh Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He is dressed in earthy colors with a black and pastel handkerchief worn on his left side. His black crest is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant, Mentor, Poor. Occupation: Map Maker
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 1600 gp. Golden yellow topaz (700 gp). Iolite (80 gp). Golden pearl (40 gp). Amber (40 gp).
Dean Gresham, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears just a grey suit. His hair, while still mostly white, has prominent grey streaks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Unemployed but believes his peers are too gung-ho.
History: He comes from a rich eastern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dean. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has comitted a past crime that haunts him to this day; and he is greedy
Ideals: Pacifist. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Unemployed
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Koeth Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting yellow shirt and pants. His chestnut hair is still thick. His eyes are blue.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born several months after his mother was called into army service. His childhood dream was to be a Armorer, but he was a colossal failure. He has worked as a Sailor like his mother before him.
Motivation: To find somewhere to settle down; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Mundane. Bonds: Enemies, Military, Job. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Halfling, Celestial, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Golden yellow topaz (1600 gp). Red garnet (40 gp).
Akta Quest, Female Tiefling [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western woman tends to wear a black poncho over her likewise colored trousers and shirt. She sports a flattop hair cut. She wears crescent spectacles with a black brim.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved out north to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Retire the richest woman in the west; and she is a bit of a kleptomaniac
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Cartwright
Voice: Irish accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 11000 sp.
Fonkin Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is cut close to his head. His gray eyes are passionate and lively.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and he wants to meet his childhood hero
Ideals: Optimist, Entrepeneur, Fighting, Athletic. Bonds: Adventurer. Occupation: Sculptor
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Giant, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
Possessions: 300 gp. Bloodstone (40 gp). Azurite (5 gp).
Balifra Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is renowned for her bright grey dresses and hats. Her moppish auburn hair is in a traditional bowl cut. Her amber eyes dart from person to person.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She takes great joy in being the best Armorer in town.
History: She was born several months after her mother was called into army service. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1000 sp.
Panana Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a top hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She invites people to come help in her community garden.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She has since lost track of the people in her past.
Motivation: Marry her sister to traveling adventurers.
Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Rich, Family. Occupation: Barber
Voice: Mousy voice
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 350 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!