Pyntle Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears tan leather gloves, a tan jacket, and tight pants. Her white hair is cut short. Her fierce violet eyes like to dwell on things.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A powerful necromancer made her what she is. As a young adult she joined a group advocating for an improvement in Gnomish conditions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Guard and was forced into it by her family; and to reunite with her absent mother
Flaws: Shy, Racist. Bonds: Adventurer, Mentor, Family. Occupation: Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Ignan, Goblin
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 100 gp. 1 Minor magic item.
Radomir Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears baggy red pantaloons and a blue scarf. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is an amazing painter.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Baker job and began his own company from there.
Motivation: Expand his business; and balancing his hectic life and new baker responsibilities is difficult
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Baker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Tyna Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman wears skinny pants and wears a white and violet robe with the hood down. Her brown hair is slicked back into a classic pompadour. She has amber eyes and a white hat with a violet feather.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a very good compulsive liar and kleptomaniac.
History: Born in a small village she learned the ways of the warrior from her mother. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist, Fighting. Bonds: Poor, Criminal record, Mentor. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 9 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Ethereal Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears tattered old clothes. She has a penchant for wearing a ring with an oversized opal on her left hand. She has dyed her greying beige fur a little too much giving a sharp beige color. Her eyes are amber.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: The child of northern immigrants she idolized her mother. Ethereal was born on a far northern desert where she grew up under the tutelage of her mother, an expert Gardener. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants nothing more than to rejoin the army; and she is greedy
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Military, Immigrant. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 9)
Armor Class 10
Hit Points 91 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +6
Possessions: 6000 sp. Hematite (7 gp). Deep blue spinel (1600 gp). Black pearl (1600 gp). Smoky quartz (30 gp). Moss agate (7 gp). Tiger eye turquoise (7 gp). Golden yellow topaz (1600 gp).
Tordrid Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is physically well-built. Her brown hair is cut jaggedly and amateurishly. She wears an eyepatch.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born at the edge of vast plains. Her father took her hunting and taught her how to get in the mind of other creatures. Days after completing her studies, news broke out that her hometown was attacked by giants. Tordrid was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: She wants revenge against giants.
Flaws: Ugly, Racist, Antagonistic. Bonds: Rich, Nature, Enemies. Occupation: Servant
Voice: Jittery and nervous
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 cp.
Emeny Spaulding, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She typically wears brown cloth garments or leather armor. She has a hunchback. Her long chestnut hair is drawn into a two foot long braid. She is baby faced.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a minor phobia of water and hates getting wet.
History: She was raised in a forest tribe. Her psionic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others.
Ideals: Gifted. Flaws: Ugly, Disease, Fearful. Bonds: Nature. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Violet garnet (1200 gp).
Arha Emsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She does not wear sleeves and tends to eschew shirts when she can avoid it. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She works hard and plays hard.
History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Healer. She has set out to sabotage the competition.
Motivation: To be a Carpenter again; and sabotage a competitor
Flaws: Ugly, Hedonist, Mundane. Bonds: Job. Occupation: Healer
Voice: Posh accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 10)
Armor Class 13
Hit Points 44 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 250 pp. Smoky quartz (40 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!