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NPC Generator

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Advanced [show]


Uraim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He very much looks the part of a Fisher. His chestnut hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Fisher soon after.

Motivation: Sabotage a competitor.

Ideals: Artistic. Bonds: Job, Guardian, Rich, Adventurer. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Uraim Steelfist, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)18 (+4) 13 (+1)9 (-1)
Skills Acrobatics +0, Arcana +6
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Druidic, Goblin, Draconic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 80 gp.


Social Check DCs


Roger Tenley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is knotted and matted. He has a dull look in his brown eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: The child of a Guard, who enjoyed hunting, Roger was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and to unite with his sister

Ideals: Artistic. Bonds: Attractive, Family, Nature, Adventurer, Job. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Roger Tenley, Male Human Adept 11
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 43 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)9 (-1) 8 (-1)14 (+2)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 270 pp. Fire opal pendant on a fine gold chain (1200 gp). A roughly beaten golden orb (40 gp). Gold dragon comb with red garnet eye (1200 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He is wearing a long, pastel cloak, and his gloved hand is found clutching a whip. His fur is cut close to his head. He has gleaming, smiling copper eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a Bookbinder, his mother struggled to pay the bills. Great was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Great decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Justice. Bonds: Criminal record, Poor, Job. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Great Timber, Male Tabaxi Monk 3
Medium (5'10") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)5 (-3) 10 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Obsidian (13 gp). Aquamarine (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Therlin Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a feathered hat to hide her balding. Her hazel eyes dart from person to person.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north her family was never financially stable. A few years later when the south was not economically sound they moved to her current location. She has dedicated herself to building a better kind of golem.

Motivation: Halfling compassion; and she desires power and/or immortality

Ideals: Opinionated, Philantrophist. Flaws: Racist. Bonds: Poor, Immigrant, Adventurer. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Therlin Rumnaheim, Female Dwarf Adept 6
Medium (4'0") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 18 (+4)9 (-1)
Skills Acrobatics +3, History +5
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 5000 sp. Aquamarine (400 gp). Aquamarine (400 gp). Aquamarine (400 gp). Coral (130 gp).


Social Check DCs


Zephan Wary, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'2", this man is generally well dressed albeit a few years behind the times. He has styled his red hair well, parting it to the right. His skin is flawless and his white eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.

History: Zephan lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He inherited the family business which he has now maintained for 2 years.

Motivation: Seeks redemption; and expand his business

Flaws: Addict. Bonds: Attractive, Family, Job, Criminal record. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Zephan Wary, Male Tiefling Barbarian 10
Medium (6'2") Tiefling, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 61 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Religion +6, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: Brass mug with jade inlays (600 gp). Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item.


Social Check DCs


Pyntle Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a fancy blue dress. Her golden hair is drawn into a tight pony tail with a rose scrunchie. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Animals are drawn to her, and she is able to talk to them.

History: She was born into a rich family. She helped her mother out around the business and became quite the natural. She tends to her Mason job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business.

Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Rich, Job. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Pyntle Musgraben, Female Gnome Sorcerer 7
Small (3'0") Gnome, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 11 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)11 (+0) 14 (+2)10 (+0)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 100000 cp.


Social Check DCs


Spear Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears suspenders and brown workpants. Her shirt is red, and she wears a heavy brown leather apron most of the time, she is not a threatening figure. Her yellow fur is heavily combed to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is lazy, self-centered, vain, and jealous.

History: She was born into a rich family. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Athletic. Flaws: Insomniac, Antagonistic, Selfish. Bonds: Rich. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Spear Treat, Female Tabaxi Druid 6
Medium (5'6") Tabaxi, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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