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Advanced [show]


Biri Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She is scrawny and has patchy copper crest. She wears a tight fitting green shirt and pants. She has a hunchback. Her crest is short and copper. Her otherwise smooth face is marked with small tiny scars.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a font of random trivia from the lore and stories she has discovered

History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Biri took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She inherited the family business which she has now maintained for 12 years.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Ugly. Bonds: Job, Poor, Nature. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Biri Ophinshtalajiir, Female Dragonborn Adept 3
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 9 (-1)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Richard Eastoft, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is portly but not overly obese. His auburn hair is styled in orderly dreadlocks. His skin is flawless and his blue eyes scan people very quickly.

Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Bonds: Attractive, Immigrant, Rich, Slave. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Richard Eastoft, Male Human Adept 11
Medium (5'2") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 38 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills History +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 600 gp. Gold dragon comb with red garnet eye (1400 gp). Jeweled gold crown (3000 gp).


Social Check DCs


Gurdis Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a well pressed and immaculate suit (or dress). Her red hair is singed and shortened. Her eyes are likewise green.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a white middle class family as the only child. Over the years she perfected her riding and shooting skills. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She seems to be bored by most things.

Ideals: Joker, Fighting. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Gurdis Silveraxe, Female Dwarf Warrior 11
Medium (4'0") Dwarf, Neutral Good (CR 11)
Armor Class 8
Hit Points 113 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 17 (+3)9 (-1) 14 (+2)8 (-1)
Skills Acrobatics +2, Animal Handling +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +6

Possessions: 2100 gp.


Social Check DCs


Spring In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She is wearing a perfectly clean shirt and pair of pants. Her red fur is smooth and relatively long. She tend to wears goggles to shield her eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: The child of eastern immigrants she idolized her mother. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Animal Trainer soon after.

Motivation: An old rival family wants her found; and to protect her home

Bonds: Attractive, Guardian, Family, Immigrant, Job. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Spring In the Morning, Female Tabaxi Wizard 3
Medium (6'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)7 (-2) 9 (-1)17 (+3)
Skills History +0, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Carnelian (40 gp). Star ruby (500 gp). 3 Holy water. 2 Alchemist’s fire. 2 Thunderstones.


Social Check DCs


Smoking Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, but even with her fine clothing she looks run-down. Her fur is short and orange. Her thin eyebrows rest above her beady green eyes.

Personality: Eccentric and domineering, Smoking will drive conversation. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. In her 12th year, her parents were killed by a dire rats raid, leaving Smoking alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and she is compelled to act according to her religious beliefs

Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Religious, Enemies. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Smoking Grass, Female Tabaxi Barbarian 8
Medium (5'0") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 49 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Giant
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 4000 sp. Sardonyx (70 gp). Red garnet (80 gp). Black opal (800 gp). Black star sapphire (800 gp). 1 Minor magic item.


Social Check DCs


Gomory McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. His hair is brown and very short. His amber eyes peer out from beneath his small violet hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. During his travels, Gomory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gomory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gomory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Fighting, Disciplined, Professionalism, Athletic. Flaws: Disease. Bonds: Adventurer. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Gomory McLeod, Male Half-Elf Adept 6
Medium (5'7") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Investigation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 sp. Black star sapphire (1400 gp). Hematite (11 gp). Chrysoberyl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Verna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'0" has a big stupid grin on her face most of the time. She has the majority of her body covered in plate. Her long golden hair is drawn into a two foot long braid. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a ruthless business woman, a trait she acquired from her mother.

History: Born to a poor family in the city she treasured whatever gifts she got. Her martial abilities were realized during a raid on her village. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Dyer

Voice: German accent

Attributes [hide]

Verna Warmwater, Female Halfling Cleric 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp.


Social Check DCs

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