Sweet In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She has a slight overbite and is overall scrawny. She has styled her gray fur well, parting it to the right. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A powerful brothel owner made her what she is. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She ran away from her former home and has been making her living as a Detective for the past few years.
Motivation: Several ex partners dislike her way of doing things and want revenge; and to end her boredom
Flaws: Mundane, Insane. Bonds: Job, Mentor, Enemies. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. A small bag of saffron. (90 gp). 1 Banded mail.
Thamior Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a yellow tunic with black highlights, and long yellow pants that bunch up around his shoes. He has no hair. His eyes are brown and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the west to a Guard, Thamior learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To unite with his sister; and he desires power and/or immortality
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Azaki Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears skinny pants and wears a blue and grey robe with the hood down. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Further he is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Azaki studied abroad. Brilliant and gifted he never wanted to apply himself. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azaki fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Gifted, Fighting. Flaws: Ugly, Addict. Occupation: Fisher
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 66 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Giant, Gnome
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 13000 sp. Hematite (6 gp). Amethyst (90 gp). Deep blue spinel (1000 gp). Jasper (20 gp). Rock crystal (20 gp).
Oolah Abram, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is dressed in an above average manner. She has shaved her head bald. She wears round tiny glasses practically rammed into her face.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born in the west, but her parents moved at a very young age to the north. Because her father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.
Ideals: Athletic, Justice. Bonds: Attractive, Enemies, Immigrant. Occupation: Servant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 67 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 5 (-3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Chalcedony (80 gp). Onyx (80 gp). Eye agate (11 gp). 1 Minor magic item.
Havilar Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears professional attire. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a cross on it. Her scarlet crest, when down, is lengthy. Her eyes are likewise red.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also has developed a complete distrust of the Doctor profession.
History: She was born in the north. Her father took her hunting and taught her how to get in the mind of other creatures. She has achieved small success as a Roofer.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Roofer
Voice: Raspy
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 200 gp.
Thea Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a simple burlap shirt and baggy pants. She conceals her hammer with her veritable burlap sack of a shirt. She has done her best to style her auburn hair to look like a famous performer. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Thea grew up listening to her father's many stories. She has had some formal music training, and achieved minor success. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it.
Ideals: Artistic. Flaws: Impulsive. Bonds: Enemies, Adventurer. Occupation: Sailor
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Masterwork Musical instrument.
Sapply Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He is muscular with a powerful set of arms. He wears his silver hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Masseuse in town.
History: The child of a Shepherd, who enjoyed hunting, Sapply was taken on many hunting expeditions. He found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Masseuse
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 36 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. A roughly beaten golden orb (40 gp).
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