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NPC Generator

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Advanced [show]


Warryn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair, when down, is lengthy. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also hits on women, regardless of circumstances.

History: When he was but 8 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: Wants to raise his children well; and money/treasure

Flaws: Emotional. Bonds: Has a crush, Immigrant, Rich, Family. Occupation: Soapmaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Warryn Folkor, Male Gnome Ranger 14
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 108 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 900 pp. Golden yellow topaz (400 gp). Rose (70 gp). Citrine (70 gp). Iolite (70 gp). Banded agate (10 gp). Malachite (10 gp). Peridot (70 gp). Black pearl (400 gp). Moonstone (70 gp). Blue quartz (10 gp). Malachite (10 gp). Brown-green garnet (150 gp). Aquamarine (400 gp). Golden yellow topaz (400 gp). Lapis lazuli (10 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delebean Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is auburn and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Delebean is depressed about a lot of things. He tends to be a nihilist. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He comes from a rich southern family. After coming to the age of reason, Delebean took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Rich, Attractive. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Delebean Miggledy, Male Gnome Expert 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gillyd Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'1" and wears a grey shirt with thin blue vertical stripes and pastel pants. Her right hand appears badly burned and disfigured. Her tied-back hair is silver. She has a dull look in her violet eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Gillyd enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Gillyd was born in the east. At a young age she loved to build and create. After coming to the age of reason, Gillyd took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted, Persistence. Flaws: Insane, Hedonist. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gillyd Trueanvil, Female Dwarf Barbarian 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp.


Social Check DCs


Vondal Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This man has a large brown mantle and cape that has been intricately interwoven into his yellow robe, and sports empty pouches on his belt. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Vondal was born the youngest of three triplets. Vondal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and marry his brother to traveling adventurers

Ideals: Fighting. Bonds: Adventurer, Nature, Family, Job. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Vondal Foamtankard, Male Dwarf Fighter 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 55 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills History +6, Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Citrine (30 gp). Jade (140 gp). Tiger eye turquoise (6 gp). Black star sapphire (600 gp). Sardonyx (30 gp). Blue quartz (6 gp). Chrysoberyl (140 gp). Jet (140 gp). Deep green spinel (140 gp). Moss agate (6 gp).


Social Check DCs


Zed Ryland, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his nunchaku, and he perpetually has his nunchaku ready. His hair is auburn and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To get a good night's sleep; and he seems to be bored by most things

Ideals: Fighting. Flaws: Shy, Insomniac, Mundane. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Zed Ryland, Male Half-Orc Rogue 7
Medium (5'7") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Smoky quartz (50 gp). Peridot (50 gp). 1 Minor magic item.


Social Check DCs


Tiaathque Siannodel, Female Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is wearing the road beaten gear of a warrior. Her hair is long and red with streaks of silver, and is pulled back with small blue clips. She tend to wears goggles to shield her eyes.

Personality: She is almost excessively polite to everyone, even when angry. She takes great joy in being the best Scribe in town.

History: Born to a Roofer, her father struggled to pay the bills. In her 16th year, her parents were killed by a gnolls raid, leaving Tiaathque alone in the world. After a stint in an orphanage, she was adopted. She has achieved small success as a Scribe.

Motivation: Several ex partners dislike her way of doing things and want revenge; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Job, Enemies. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Tiaathque Siannodel, Female Elf Paladin 2
Medium (5'4") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)15 (+2) 13 (+1)9 (-1)
Skills Deception +1, History +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 140 gp.


Social Check DCs


Rurik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tattered old clothes. With a patchy silver beard and wild silver hair. He has gleaming, smiling amber eyes.

Personality: Rurik is depressed about a lot of things. He tends to be a nihilist. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Knight, who enjoyed hunting, Rurik was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rurik took refuge in the ruined castle and found the beat up longsword and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Depressed. Bonds: Rich, Nature. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Rurik Ungart, Male Dwarf Warlock 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 13 (+1)8 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 1500 sp.


Social Check DCs

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