Norman Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his greataxe ready. He wears a Stetson hat to hide his balding. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is obsessed with finding treasure.
History: He comes from a rich eastern family. He found a children's book about a Half-Elf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Fighting. Bonds: Attractive, Enemies, Adventurer, Rich. Occupation: Masseuse
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 71 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 200 pp.
Erky Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His broad hat is riddled with cuts and holes. He has gleaming, smiling brown eyes.
Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He now owns his own business.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly, Insane, Mundane. Bonds: Rich, Job. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 20 (+5) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Banded agate (12 gp). 1 Minor magic item.
Thava Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears light armors faded through time and improper care. She has done her best to style her scarlet crest to look like a famous performer. Her eyes are gold.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Thava was raised in a hard working conservative environment. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She became a Sailor soon after.
Motivation: Further expansion of business.
Ideals: Joker. Bonds: Immigrant, Job, Debt. Occupation: Sailor
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 25000 cp. 1 Minor magic item.
Emeny Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her white hair is knotted and matted. She has hazel eyes and a violet hat with a yellow feather.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born to a Servant, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Emeny never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She loathes her own lifestyle.
Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Poor, In love. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Draconic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Star rose quartz (80 gp).
Tree Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his halberd ready. He wears a broad hat to hide his balding. His half smiles and green eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.
History: He was born blind and as such lacked many opportunities for work. Through the years after Tree was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Tree's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Antagonistic, Hedonist, Disease. Bonds: Attractive. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 310 gp.
Windy Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'8", this woman wears an entirely brown suit with violet socks and a vest with buckled shoes. Her brown fur is drawn into a tight pony tail with a dagger scrunchie. She is baby faced.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is used to getting what she wants. In part because she is a meticulous planner.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Sculptor, but she got bored and became a Dyer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Many goblins want her driven away; and someone believes her a fraud
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Military, Enemies. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 42 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 13 (+1) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2300 gp. Aquamarine (900 gp). Onyx (40 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item.
Therai Haste, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. He is lazy, self-centered, vain, and jealous.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Masseuse mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane, Selfish, Disease. Occupation: Knight
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
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