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NPC Generator

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Advanced [show]


Shane Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the west. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Bookbinder, his father struggled to pay the bills. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Shane's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Pacifist, Impeccable. Flaws: Antagonistic. Bonds: Poor. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Shane Holimion, Male Half-Elf Adept 5
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Deception +5, History +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 700 gp. Smoky quartz (60 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is typically in her Armorer uniform. With wild brown hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She exudes charisma. She is a tour de force of persuasion. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Oriff was born in the south. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. She has achieved small success as a Armorer.

Motivation: Further expansion of business; and balancing her hectic life and new armorer responsibilities is difficult

Ideals: Persistence. Bonds: Job, Attractive, Immigrant, Adventurer. Occupation: Armorer

Voice: Loud with bravado

Attributes [hide]

Oriff Burrowfound, Female Dwarf Commoner 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)6 (-2) 17 (+3)15 (+2)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5

Possessions: 350 gp.


Social Check DCs


Rohesia Winterbourne, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a brown deerstalker hat and brown clothes. She has wavy auburn hair. Her eyes are likewise gray.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. When she's not drinking or sleeping the drinks off, she's doing painting.

History: She was born blind and as such lacked many opportunities for work. She helped her mother out around the business and became quite the natural. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and she'd like to take her coworkers down a peg

Ideals: Artistic, Entrepeneur, Athletic. Flaws: Ugly, Disease. Bonds: Job. Occupation: Roofer

Voice: Middle-eastern accent

Attributes [hide]

Rohesia Winterbourne, Female Human Ranger 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 20 gp.


Social Check DCs


Jarana Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a brown armored body suit, with a simple black line shooting up and back down. She wears her white hair up in a very large beehive style do. Her face is covered beneath a completely black helmet.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She takes great joy in being the best Slave Trader in town.

History: Born in the west her family was never financially stable. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Slave Trader.

Motivation: Further expansion of business; and she is unsatisfied with her job

Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Slave Trader

Voice: Creaky witch voice

Attributes [hide]

Jarana Battlehammer, Female Dwarf Druid 12
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 36 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)14 (+2) 15 (+2)13 (+1)
Skills Arcana +6, Deception +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Druidic
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 2000 gp. Aquamarine (1000 gp).


Social Check DCs


Nicor Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black and curly. He has a tattooed face.

Personality: Nicor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich southern family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and regain custody of his daughter

Ideals: Fighting, Athletic, Impeccable. Bonds: Rich, Family. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Nicor Destiny, Male Tiefling Barbarian 8
Medium (6'9") Tiefling, Chaotic Good (CR 8)
Armor Class 8
Hit Points 51 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 10 (+0)14 (+2) 10 (+0)17 (+3)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common, Aquan, Orc
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Curran Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of scythes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His golden hair is smooth and relatively long. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Curran took refuge in the large cave and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Forgetful. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Curran Tealeaf, Male Halfling Paladin 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 32 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Sleight of Hand +8, Stealth +8
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp.


Social Check DCs


Loopmottin Ningel, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tight fighting clothing, which leaves very little to the imagination. Her hair is black and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is able to fit into much smaller and tighter spaces than normal.

History: A powerful necromancer made her what she is. She has chosen to use the inheritance that was left to her frivolously. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Mentor, Rich. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Loopmottin Ningel, Female Gnome Aristocrat 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 27000 sp.


Social Check DCs

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