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NPC Generator

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Advanced [show]


Azaki Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tan painted combat armor at almost all times. His white hair is cut short. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Bonds: Enemies, Family. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Azaki Ofandrus, Male Elf Rogue 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)11 (+0) 8 (-1)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Silvo Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep red leather and dull black iron scale mail, and sports empty pouches on his belt. His white hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Flaws: Forgetful. Bonds: Rich, Family, Criminal record. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Silvo Shadowquick, Male Halfling Warlock 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 3000 sp.


Social Check DCs


William Holton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey trousers with green and brown striped suspenders. He wears various colorful collared shirts. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and to find somewhere to settle down

Flaws: Terse, Ugly, Shy, Mundane. Bonds: Religious. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

William Holton, Male Human Barbarian 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 14 (+2)3 (-4)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Cumpen Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She wears bulky tan painted plate armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears a broad hat to cover her moderate length black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by goblins. Cumpen was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Optimist, Athletic. Flaws: Insomniac, Mundane. Bonds: Enemies. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Cumpen Boondiggles, Female Gnome Commoner 4
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 40000 sp. Malachite (10 gp). 1 Breastplate.


Social Check DCs


Joan Enfield, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and very much looks the part of a Adventurer. Her white hair is heavily combed to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great joy in being the best Adventurer in town.

History: Joan was raised in a hard working conservative environment. In her youth she was a Bellfounder, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She then took over the family business and is one of the better Adventurer for hire.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new adventurer responsibilities is difficult

Ideals: Disciplined, Fighting. Flaws: Insane, PTSD. Bonds: Job. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Joan Enfield, Female Human Barbarian 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 5 (-3)16 (+3) 15 (+2)10 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. Golden pearl (90 gp).


Social Check DCs


Gurdis Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear grey tank tops with blue skirt. She carries with her a set of monstrous two handed axes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her head has been shaved. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is harsh and unforgiving.

History: She comes from a rich northern family. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want her driven away

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Gurdis Daraln, Female Dwarf Barbarian 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Zook Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears bulky tan painted plate armor. He is an epitome of beauty. He has a very tight haircut. His amber unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.

History: Zook was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Gnome Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural elven artifacts is his passion

Flaws: Disease, Addict. Bonds: Attractive, Adventurer, Poor. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zook Tarkelby, Male Gnome Adept 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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