Gilbert Sydney, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tattered old clothes. He wears his auburn hair up. His eyes are violet and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gilbert was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and a need for knowledge about a nearby landmark
Ideals: Joker, Justice, Persistence. Flaws: Ugly. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp.
Hupe Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. He has done his best to style his white hair to look like a famous performer. He has gleaming, smiling hazel eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Since then, he has sought to make the best of life.
Motivation: He is wracked by social anxiety.
Ideals: Optimist, Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Military. Occupation: Stylist
Voice: Indian accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 15)
Armor Class 13
Hit Points 86 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 2000 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Solid gold idol (800 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Jeweled gold crown (3000 gp).
Gerald Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of his god around his neck, and a mace on his belt. He keeps his long blonde hair kept up in a rat tail. His eyes are green.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Crown-heir
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 100 gp. 1 Minor magic item.
Lia Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'1" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her right hand appears badly burned and disfigured. She wears a small hat to hide her balding. Her fierce brown eyes like to dwell on things.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born the only child of a wealthy merchant. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants her loneliness to end; and retire the richest woman in the north
Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 63 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Giant
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 400 pp. Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (600 gp). Old masterpiece painting (1900 gp). Large well-done wool tapestry (300 gp). Jeweled gold crown (4000 gp). Golden circlet with four aquamarines (6000 gp).
Brottor Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a longbow on his belt. He has a slight overbite and is overall scrawny. He sports a long golden beard, and similarly colored long hair. His violet eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now mingles about in high society.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Slave, Rich. Occupation: Sellsword
Voice: Gruff and masculine
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 pp.
Wrenn Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, blue cloak. His black hair is cut short. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Actor, who enjoyed hunting, Wrenn was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels kind of lost in life; and nothing but the best is good enough for him
Ideals: Impeccable, Professionalism. Flaws: Ugly, Shy, Depressed. Bonds: Nature. Occupation: Gardener
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 87 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 200 pp. Chrysoprase (40 gp). Peridot (40 gp). Hematite (7 gp). Rhodochrosite (7 gp). Sard (40 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seere Harm, Female Tiefling [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She carries a battered crossbow and tarnished sword as well. Her blue hair is greasy and uncared for. Her eyes are black and beady.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new glassblower responsibilities is difficult
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 59 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Druidic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1500 gp.
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Their contribution stands as a beacon of hope for all adventurers!