Merihim Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his red hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Athletic, Gifted. Bonds: Rich, Adventurer, Criminal record. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 300 gp.
Vassago Aid, Male Tiefling [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. His red eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Gifted from a young age, Vassago studied abroad. After coming to the age of reason, Vassago took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Justice, Gifted. Bonds: Attractive, Criminal record. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
Possessions: 1000 gp.
Bolhild Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears dark leathers with embroidery. Her hair is cut close to her head. She has a dull look in her blue eyes.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She uses divination through singing.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Bolhild abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends.
Ideals: Gifted. Bonds: Enemies, Adventurer. Occupation: Body Guard
Voice: Excited and jittery
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp. Tourmaline (80 gp). 1 Darkwood Buckler.
Gardain Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many blue ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). He sports a long auburn beard, and similarly colored long hair. This brown eyed westerner is not easily forgotten.
Personality: He has always had a great fascination with Gnomish culture. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Born in the west to a Carter, Gardain learned a great deal about his mother's area of expertise. A gifted student he started as a Laborer, but he got bored and became a Carter. He's also a talented Laborer, but doesn't like to broadcast it.
Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge
Flaws: Racist. Bonds: Enemies, Job, Rich. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 290 gp.
Alberich Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, black shirt, and blue tie. His skin is fair and his fingers are delicate and long. His white hair has been sun bleached extensively. He has hazel eyes and a grey hat with a black feather.
Personality: He has always had a great fascination with Tiefling culture. He is used to getting what he wants. In part because he is a meticulous planner.
History: He is the product a well kept family trust fund and as such has never really known need. Alberich abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Racist. Bonds: Rich, Adventurer, Military. Occupation: Beggar
Voice: Stutters
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 350 gp. 1 Half-Plate.
Veloptima Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries with her a set of hand crossbows on her belt, each one with a ruby on the hilt. With bright golden hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: Veloptima is depressed about a lot of things. She tends to be a nihilist. She enjoys reading and quiet.
History: She was born a particularly ugly child, much to the horror of her parents. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and she has money and likes to spend it
Ideals: Fighting, Logical. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Shepherd
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 56 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: A roughly beaten golden orb (80 gp).
Marbas Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his brown hair well, parting it to the left. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Flaws: Addict, Antagonistic, Selfish. Bonds: Mentor, Family. Occupation: Barrister
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
