Tree Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a brown costume with the symbols of luck on her torso, and is pretty ugly. She sports a flattop fur cut. Her face is covered beneath a completely black helmet.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She also is a firm believer in the womanly ideal.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is content; and to prove her worth to the world
Ideals: Fighting. Flaws: Ugly, Mundane, Impulsive. Occupation: Actor
Voice: Stutters
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 cp.
Ranala Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She dresses in blue turtlenecks beneath a green coat with grey slacks, marred by beers. Her silver hair, when down, is lengthy. She has a dull look in her hazel eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Ranala abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Flaws: Ugly. Bonds: Religious, Adventurer, Enemies, Immigrant. Occupation: Stableman
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 120 gp.
Eggren Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She very much looks the part of a Bellfounder. Her scarlet crest is matted, messy, and big. Her eyes are gold and beady.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born at the edge of vast mountains. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Bellfounder for the past few years.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Job, Nature. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. Amethyst (40 gp).
Harvest Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a brown coat over a yellow low-cut shirt, and a feathered hat upon her head. She wears her black fur down. Her amber eyes peer out from beneath her feathered brown hat.
Personality: Harvest is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a font of random trivia from the lore and stories she has discovered
History: Harvest lived on a farm with her father, near the main road leading to a nearby town. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Due to her spouse's obsession with being a Marshal they were divorced and she won custody of their son. She worked as a Blacksmith, and she later adopted a second son.
Motivation: Human compassion; and she has a rivalry with the church that dominates her actions
Ideals: Extrovert, Logical. Flaws: Racist. Bonds: Family, Religious. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 30 gp.
Gale Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears baggy pastel pantaloons and a tan scarf, she is not a threatening figure. Her fur is short and cinnamon. She wears large thick round spectacles.
Personality: Gale is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She works hard and plays hard.
History: Born in the east to a Priest, Gale learned a great deal about her mother's area of expertise. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She's also a talented Detective, but doesn't like to broadcast it.
Motivation: She desires power and/or immortality; and sabotage a competitor
Ideals: Extrovert. Flaws: Hedonist, Antagonistic. Bonds: Job, Adventurer. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Bethrynna Holimion, Female Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She typically wears tan cloth garments or leather armor. Her whole body is exceptionally muscular. With bright brown hair. She is very pretty but has cold, dead eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Bethrynna was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Bethrynna's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Bethrynna and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 3 (-4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 cp.
Reynard Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. He wears a broad hat to cover his moderate length black hair. He has gleaming, smiling hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Reynard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.
Motivation: He doesn't get along with people that don't share his tastes; and he feels kind of lost in life
Ideals: Joker, Impeccable. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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