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NPC Generator

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Advanced [show]


Unvera Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. She is physically well-built. She has wavy red hair. She has green eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She comes from a rich southern family. A freak accident while working with her Dyer mother left her crippled. She became a Performer soon after.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Passionate, Optimist. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Unvera Garrick, Female Gnome Commoner 3
Small (3'0") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 15 (+2)10 (+0) 8 (-1)6 (-2)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Fargrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is an epitome of beauty. His tied-back hair is chestnut. His hazel eyes are slightly larger than normal.

Personality: He has always had a great fascination with Elven culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Fargrim grew up listening to his father's many stories. A freak accident while working with his Mayor father left him crippled. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army

Flaws: Racist, Disease. Bonds: Attractive, Military, Adventurer. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Fargrim Glanhig, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)15 (+2) 13 (+1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 300 sp.


Social Check DCs


Therai Music, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears black painted combat armor at almost all times. His long black hair is drawn into a two foot long braid. This red eyed southerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Military. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Therai Music, Male Tiefling Adept 8
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)15 (+2) 11 (+0)17 (+3)
Skills Investigation +5, Stealth +6
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 gp.


Social Check DCs


Adrik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a violet scarf. He is bristling with hidden weapons, mostly hammers and morningstars. His golden hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the east. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Criminal record, Poor. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Adrik Holderhek, Male Dwarf Adept 7
Medium (4'4") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 11 (+0)7 (-2)
Skills Deception +1, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp.


Social Check DCs


Right-Handed Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his spear. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a skull on it. His fur, while still mostly white, has prominent grey streaks. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Right-Handed would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Right-Handed was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Right-Handed Blossom, Male Tabaxi Commoner 6
Medium (5'1") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)18 (+4) 9 (-1)12 (+1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Dwarven, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. Iolite (70 gp). White pearl (140 gp). Deep blue spinel (200 gp). Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case. She has chestnut hair. She wears large thick round spectacles.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She never wears the same outfit twice, unless she absolutely has to.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now spends her time doing works of charity.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Optimist, Artistic, Philantrophist. Flaws: Insane. Bonds: Adventurer. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Trym Whispermouse, Female Halfling Aristocrat 4
Small (2'8") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Lone Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man sports brown clothing, slightly heavier than average wear. His fur, while still mostly yellow, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Justice, Pacifist. Flaws: Disease, Insane. Bonds: Poor. Occupation: Courier

Voice: Rolls R's

Attributes [hide]

Lone Of Passion, Male Tabaxi Barbarian 6
Medium (5'6") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 110 pp.


Social Check DCs

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