Emeny Halsey, Female Human [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is bristling with hidden weapons, mostly nunchakus and pickaxes. Her white hair is matted, messy, and big. She wears round tiny glasses practically rammed into her face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Emeny hails from a village terrorized by gnolls. She moved out east to avoid the crime she committed. She now spends her time doing works of charity.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Tanner
Voice: Russian accent
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Juliana Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she likes to wear yellow tank tops with blue skirt. She wears a colorful flower in her chestnut hair. Her violet eyes peer out from beneath her feathered yellow hat.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Juliana was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She found a children's book about a Half-Elf Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero.
Ideals: Philantrophist, Impeccable. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Terran, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp.
Valida Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'9" and is wearing the road beaten gear of a warrior. Her black hair is well kept. She has a dull look in her violet eyes.
Personality: Her tongue was cut out and she uses sign language. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's attracted to the PC; and she would like to get married and retire
Ideals: Fighting. Flaws: Disease, Antagonistic, Shy. Bonds: Religious, Has a crush. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 320 gp.
Syllin Nailo, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She sports blue clothing, slightly heavier than average wear. Her white hair is well kept. Her eyes are violet.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want her driven away.
Ideals: Athletic, Justice, Extrovert. Bonds: Religious, Enemies. Occupation: Performer
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Henk Bradford, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light black in addition to tight pants. His white hair is kept up in a ponytail inside a top hat. His eyes are brown and he is always smoking a pipe.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A powerful slaver made him what he is. He helped his mother out around the business and became quite the natural. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Passionate. Flaws: Shy. Bonds: Mentor, Job. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 900 gp. Eye agate (6 gp). Moss agate (6 gp).
Shifting Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He has moderate length brown fur. He wears crescent spectacles with a black brim.
Personality: This man loves poetry and to teach people poetry more than just about anything. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against gnolls.
Ideals: Athletic, Artistic, Gifted. Bonds: Mentor, Immigrant. Occupation: Body Guard
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 11)
Armor Class 11
Hit Points 56 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold and topaz bottle stopper cork (1200 gp). Solid gold idol (700 gp). Brass mug with jade inlays (300 gp). Jeweled electrum ring (7000 gp).
Wymar Rodney, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears skinny pants and wears a grey and green robe with the hood down. He keeps his long brown hair kept up in a rat tail. He has blue eyes.
Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Marshal for hire.
Motivation: Further expansion of business; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Black velvet mask with numerous citrines (100 gp).
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