Trynnicus Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his bronze crest down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Trynnicus was raised in a hard working conservative environment. A gifted student he started as a Banker, but he got bored and became a Performer. He now owns his own business.
Motivation: Sabotage a competitor; and to be a banker again
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Performer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 7)
Armor Class 11
Hit Points 25 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Old masterpiece painting (2100 gp). Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item.
Erky Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His white hair is kept up in a ponytail inside a top hat. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better trade route.
Motivation: He's looking for his big break; and he is greedy
Ideals: Joker. Bonds: Rich, Attractive, Adventurer, Religious, Enemies. Occupation: Barrister
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Loopmottin Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a simple blue robe with red stripes complete with hood. Beneath her clothing is a huge mess of scar tissue. Her silver hair, when down, is lengthy. Her face is covered beneath a completely black helmet.
Personality: She is happy with her job as a Crown-heir. She turns her eye from what people do, preferring to live and let live. She is frequently practicing swordplay.
History: Sold as a small child to a slaver, Loopmottin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her mother's forge. She has achieved small success as a Crown-heir.
Motivation: She is currently in port desperately looking for someone to get her out; and balancing her hectic life and new crown-heir responsibilities is difficult
Bonds: Slave, Job, Military, Mentor. Occupation: Crown-heir
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lezre Kendal, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Sporting a golden mohawk this woman's hair draws a lot of attention. Her otherwise smooth face is marked with small tiny scars.
Personality: She is happy with her job as a Fletcher. She turns her eye from what people do, preferring to live and let live. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village she learned the ways of the warrior from her mother. She was an apprentice working in her mother's forge. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult.
Ideals: Fighting, Athletic, Logical. Flaws: Ugly. Bonds: Job. Occupation: Fletcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 13)
Armor Class 13
Hit Points 21 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. White pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bidreked Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a black costume with the symbols of death on his torso. His brass crest is braided into rings. His eyes are likewise red.
Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Shepherd again.
Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Weaver
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Elven, Draconic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 1 Minor magic item.
Frederick Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his auburn hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often; and doesn't want to be a locksmith and was forced into it by his family
Ideals: Athletic, Opinionated, Logical. Flaws: Secretive. Bonds: Attractive. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 2000 sp. Blue sapphire (1300 gp).
Mijira Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'3" northern woman, she wears bulky black painted plate armor. Her crest is white and curly. Her eyes are red and beady.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Mijira grew up listening to her mother's many stories. A gypsy cursed her at a young age, leading to her ugly appearance. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and wants a kiss
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 16000 cp.
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