Engong Yardley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her black boots flare out at the collars. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a rose on it. She has shaved her head bald. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She enjoys reading and quiet.
History: Gifted from a young age, Engong studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 11 years.
Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult; and to be a performer again
Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 30 gp.
Joser Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Joser isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Gifted. Bonds: Rich, Military, Job, Adventurer. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 500 sp.
Lewis Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. With bright golden hair and a scraggly beard. His hazel eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a miller again
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive, Slave, Job. Occupation: Bounty Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 85 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Giant
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Silver comb with moonstones (800 gp). Fire opal pendant on a fine gold chain (2400 gp).
Zanna Leffery, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair, while still mostly chestnut, has prominent grey streaks. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is an amazing painter.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Gifted. Flaws: Greedy, Mundane. Bonds: Rich. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 10)
Armor Class 15
Hit Points 59 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2400 gp. Silver pearl (60 gp). Alexandrite (500 gp). Eye agate (12 gp). Hematite (12 gp). Blue quartz (12 gp). Deep green spinel (60 gp). Azurite (12 gp).
Nazû Myerscough, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a white tunic with red highlights, and long green pants that bunch up around his shoes. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Priest.
Motivation: To find somewhere to settle down; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Mundane, Fearful. Bonds: Job. Occupation: Priest
Voice: Posh accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 9)
Armor Class 11
Hit Points 66 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Gûnd Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black tunic with tan highlights, and long white pants that bunch up around his shoes. He is bristling with hidden weapons, mostly shortspears and bastard swords. His chestnut hair is cut jaggedly and amateurishly. He is baby faced.
Personality: Confrontational and typically high on some drug or another. Gûnd enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gûnd was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gûnd grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gûnd. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He seems to be bored by most things; and his relatives are trying to arrange a marriage
Flaws: Addict, Hedonist, Mundane. Bonds: Criminal record, Poor, Family. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp.
Beloril Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his brown hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Beloril was born in the south. At a young age he loved to build and create. Beloril was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Beloril decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Justice, Persistence. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 150 gp.
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