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NPC Generator

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Advanced [show]


Numba Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She tends to wear a tan poncho over her likewise colored trousers and shirt. Beneath her clothing is a huge mess of scar tissue. She wears her brown hair up in a very large beehive style do. Her thin eyebrows rest above her beady green eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has all her life been fascinated with singing.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She went to a religious school and was inspired by the priests there in charitable deeds. She has never given up on her singing dream.

Motivation: Her religion dominates her actions.

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Slave, Religious. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Numba Albaratie, Female Gnome Warrior 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)16 (+3) 14 (+2)17 (+3)
Skills Athletics +0, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Ignan, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 40 gp. 1 Masterwork manacles.


Social Check DCs


Alston Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears blue painted combat armor at almost all times. He has a hunchback. His Stetson hat is riddled with cuts and holes. His gray eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. Alston was born on a far eastern desert where he grew up under the tutelage of his father, an expert Weaver. After a long history of fighting, Alston and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Alston Munggen, Male Gnome Aristocrat 14
Small (3'5") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 86 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 15 (+2)6 (-2)
Skills Athletics +5, Deception +3
Senses Passive Perception 12
Languages Common, Gnome, Giant, Aquan
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +3

Possessions: 1000 gp. Aquamarine (800 gp). Eye agate (8 gp). Obsidian (8 gp).


Social Check DCs


Sannl Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is generally well dressed albeit a few years behind the times. She wears her golden hair down. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Sold as a small child to a slaver, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She then took over the family business and is one of the better Server for hire.

Motivation: She is currently in port desperately looking for someone to get her out; and sabotage a competitor

Bonds: Attractive, Military, Mentor, Job, Slave. Occupation: Server

Voice: Sighs a lot, exhausted

Attributes [hide]

Sannl Dankil, Female Dwarf Paladin 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Two Llamas Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of magic around his neck, and a flail on his belt. He has styled his cinnamon fur well, parting it to the left. His blue eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Two Llamas was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He has achieved small success as a Doctor.

Motivation: He seems to be bored by most things; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Fighting, Athletic. Flaws: Mundane, Forgetful. Bonds: Job. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Two Llamas Moon, Male Tabaxi Monk 6
Medium (6'9") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)7 (-2) 14 (+2)11 (+0)
Skills Intimidation +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). Cloth of gold vestments (90 gp). A silver and pearl hairclip (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Serpent Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears professional attire. His white fur, when down, is lengthy. He has yellow eyes and a brown hat with a white feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with a lost civilization.

History: Serpent was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Persistence. Bonds: Attractive, Nature, Adventurer. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Serpent Treat, Male Tabaxi Commoner 1
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp.


Social Check DCs


Makaria Chaos, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society and is in decent physical shape. She wears her black hair down. She wears round tiny glasses practically rammed into her face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spice Merchant arts, while her father instructed her in etiquette, music and courtly manner. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She inherited the family business which she has now maintained for 6 years.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Persistence, Logical. Flaws: Fearful. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Makaria Chaos, Female Tiefling Aristocrat 7
Medium (4'11") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)14 (+2) 17 (+3)14 (+2)
Skills Survival +6
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Myria Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a custom-built plate barding that's adorned with white lining and desert motifs. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes are slightly larger than normal.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She works hard and plays hard.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gypsy cursed her at a young age, leading to her ugly appearance. She was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to have a good time and be beloved.

Ideals: Gifted. Flaws: Ugly, Secretive, Hedonist. Bonds: Poor. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Myria Tealeaf, Female Halfling Paladin 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 6 (-2)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Halfling
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Blue quartz (5 gp). Jasper (40 gp). Jade (60 gp).


Social Check DCs

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