Riswynn Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She sports brown clothing, slightly heavier than average wear. She carries with her a set of longbows on her belt, each one with a amethyst on the hilt. She wears a broad hat to hide her balding. Her gray eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Riswynn embodies much of what other species detest in the Dwarves. She is harsh and unforgiving.
History: She got into the Brewer business at a young age. Her childhood dream was to be a Masseuse, but she was a colossal failure. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To protect her home; and sabotage a competitor
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Guardian. Occupation: Brewer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 500 gp. Solid gold idol (700 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). A roughly beaten golden orb (80 gp).
Dreali Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean tan cloak covering his clean studded leather. He is bristling with hidden weapons, mostly sais and clubs. His red hair is lengthy. He has blue eyes and a tan hat with a black feather.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in a small village he learned the ways of the warrior from his father. Dreali was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dreali decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Cynical. Bonds: Criminal record, Religious. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 30 pp.
Zedaar Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, black, dusty cloak. He keeps his gold crest in a pixie cut. His ears are large.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Immigrant, Adventurer, Religious. Occupation: Detective
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 21 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Silvo Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a red armored body suit, with a simple violet line shooting up and back down. With a patchy red beard and wild red hair. He has green eyes and a red hat with a violet feather.
Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Fortune-teller profession.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He became a Knight soon after.
Motivation: To be a Fortune-teller again; and he'd like to take his coworkers down a peg
Ideals: Athletic. Bonds: Religious, Job, Slave. Occupation: Knight
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 16 (+3) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Halfling, Elven, Sylvan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 23000 cp.
Kallista Mayhem, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is brown and curly. Her black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born at the edge of vast desert. She made a point of taking high paying jobs and getting most of it up front. By chance she met her sister recently and the two have been together since.
Motivation: Wants to raise her children well; and meet up once more with her childhood friend
Bonds: Nature, Adventurer, Family. Occupation: Servant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 30 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1500 gp.
Hecat Pursuit, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman wears a fancy black dress. Her clothes are grease stained in places. Her long black hair is drawn into a two foot long braid. She has gleaming, smiling black eyes.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She has all her life been fascinated with poetry.
History: Hecat was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She has never given up on her poetry dream.
Motivation: She wants revenge against drow; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 12 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 5 (-3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. A roughly beaten golden orb (180 gp). Sapphire pendant on gold chain (1800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).
Mara Othronus, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears silk and lounges about seductively. She has wavy white hair. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She comes from a rich western family. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy.
Ideals: Athletic, Fighting, Gifted. Bonds: Attractive, Rich. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 35 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 210 pp. Gold and topaz bottle stopper cork (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
