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NPC Generator

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Advanced [show]


Simon Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his black hair. His green eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Guard mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Attractive, Slave. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Simon Marlee, Male Human Sorcerer 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 17 (+3)18 (+4)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 140 gp.


Social Check DCs


Anastrianna Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a fancy yellow dress. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her silver hair is lengthy and is close to two feet long. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She dislikes all the random violence that takes place in the east. She misses her home and complains about the freezing weather, even in summer.

History: Anastrianna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Pacifist, Justice. Flaws: Depressed. Bonds: Attractive, Immigrant, Poor. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Anastrianna Ray, Female Half-Elf Rogue 5
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)11 (+0) 10 (+0)17 (+3)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp. 4 Smokesticks. 1 Tanglefoot bags. 1 Tanglefoot bags. 3 Thunderstones.


Social Check DCs


Art Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered scythe and tarnished longsword as well. His fur is lavender and curly. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Cursed with unlife at a very young age, Art has worked very hard to control his curse. After a long history of fighting, Art and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Religious. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Art Of Stars, Male Tabaxi Expert 1
Medium (6'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)12 (+1) 4 (-3)10 (+0)
Skills Animal Handling -1, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp. Azurite (4 gp).


Social Check DCs


Luthra Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a tan tunic with black highlights, and long brown pants that bunch up around her shoes. Beneath her clothing is a huge mess of scar tissue. Her white hair is braided into rings. Her violet eyes are slightly larger than normal.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Luthra lived on a farm with her father, near the main road leading to a nearby town. She dropped out of school before completing her studies. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to have a good time and be beloved; and she is terrified, and will act out of fear

Ideals: Logical, Optimist. Flaws: Shy, Fearful. Bonds: Slave, Family. Occupation: Roofer

Voice: German accent

Attributes [hide]

Luthra Wildwander, Female Gnome Cleric 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 19 (+4)7 (-2) 10 (+0)12 (+1)
Skills History +0, Nature +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Mara Teinithra, Female Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears tight fighting clothing, which leaves very little to the imagination. She has wavy blonde hair. She is baby faced.

Personality: She likes to make people angry or surprised. She misses her home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Mara grew up listening to her father's many stories. Mara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural tiefling artifacts is her passion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Mara Teinithra, Female Elf Warlock 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 900 sp.


Social Check DCs


Robbie Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is cut short. She wears large thick round spectacles.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Robbie lived on a farm with her father, near the main road leading to a nearby town. In her 13th year, her parents were killed by a dire rats raid, leaving Robbie alone in the world. After a stint in an orphanage, she was adopted. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her absent father; and wants her loneliness to end

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Family, Enemies, Has a crush. Occupation: Unemployed

Voice: Creaky witch voice

Attributes [hide]

Robbie Whispermouse, Female Halfling Expert 16
Small (3'1") Halfling, Lawful Evil (CR 16)
Armor Class 15
Hit Points 55 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Intimidation +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4

Possessions: 7000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). A necklace of small pink pearls (1000 gp). Golden circlet with four aquamarines (1000 gp). Jeweled electrum ring (8000 gp). Jeweled anklet (2000 gp). Fire opal pendant on a fine gold chain (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Gold music box (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Brass mug with jade inlays (600 gp). A small bag of saffron. (100 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Elegant Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'10" northern woman, she wears silk and lounges about seductively. Her lavender fur is heavily combed to the left. Her fair skin shows little sign of her aristocratic breeding.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect her home

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Guardian, Criminal record. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Elegant Grass, Female Tabaxi Commoner 9
Medium (5'10") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 8 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)13 (+1) 7 (-2)7 (-2)
Skills Medicine +1, Nature +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1800 gp. Red spinel (90 gp). Iolite (30 gp). Lapis lazuli (9 gp). Zircon (30 gp). Alexandrite (1600 gp). Rhodochrosite (9 gp). Aquamarine (1600 gp). 1 Minor magic item.


Social Check DCs

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