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Advanced [show]


Scrag Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His brown hair is slicked back into a classic pompadour. His brown eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: He desires power and/or immortality; and obtaining odd cultural halfling artifacts is his passion

Ideals: Artistic. Flaws: Addict. Bonds: Family, Debt, Adventurer. Occupation: Actor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Scrag Dalton, Male Half-Orc Warrior 6
Medium (6'3") Half-Orc, Chaotic Good (CR 6)
Armor Class 9
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +3

Possessions: Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a desert tribe. Alexandre was born on a far western desert where he grew up under the tutelage of his mother, an expert Jeweler. He has worked as a Jeweler like his mother before him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Job, Nature, Immigrant. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Alexandre Ramsey, Male Human Monk 10
Medium (6'1") Human, Lawful Good (CR 10)
Armor Class 9
Hit Points 56 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 7 (-2)15 (+2)
Skills Deception +6, Medicine +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 18000 sp. Malachite (10 gp). Sardonyx (50 gp). Banded agate (10 gp). Moonstone (50 gp).


Social Check DCs


Elegant Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Beggar does. His gray fur is lengthy. His eyes are blue and catlike.

Personality: He dislikes all the random violence that takes place in the south. He is a ruthless business man, a trait he acquired from his mother.

History: Sold as a small child to a slaver, Elegant was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 13 years.

Motivation: Further expansion of business.

Ideals: Pacifist, Entrepeneur. Bonds: Job, Mentor, Nature. Occupation: Beggar

Voice: German accent

Attributes [hide]

Elegant Grass, Male Tabaxi Commoner 11
Medium (5'2") Tabaxi, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 31 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)7 (-2) 15 (+2)17 (+3)
Skills Nature +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2800 gp. Old masterpiece painting (800 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (2600 gp). Solid gold idol (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp).


Social Check DCs


Donaar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has no crest. He wears a mask on his face.

Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He enjoys reading and quiet.

History: Born in the north to a Butcher, Donaar learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Butcher.

Motivation: To share knowledge with the world; and expand his business

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Rich. Occupation: Butcher

Voice: Spanish accent

Attributes [hide]

Donaar Daardendrian, Male Dragonborn Aristocrat 3
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 17 (+3)10 (+0)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 15000 cp. Blue quartz (7 gp).


Social Check DCs


Názkûga Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. He has blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Názkûga Brandon, Male Half-Orc Expert 16
Medium (5'0") Half-Orc, Lawful Evil (CR 16)
Armor Class 13
Hit Points 63 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +8, Survival +7
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +7

Possessions: 6000 gp. Star rose quartz (40 gp). Aquamarine (1200 gp). Violet garnet (1200 gp). Peridot (40 gp). Star rose quartz (40 gp). Star rose quartz (40 gp). Black star sapphire (1400 gp). Eye agate (16 gp). Iolite (40 gp). Zircon (40 gp). Golden yellow topaz (1200 gp). Silver pearl (40 gp). Lapis lazuli (16 gp). Blue quartz (16 gp). Golden yellow topaz (1200 gp). Emerald (1400 gp). Alexandrite (1200 gp). Red spinel (40 gp). Citrine (40 gp). Lapis lazuli (16 gp).


Social Check DCs


Lone Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, pastel cloak. She is physically well-built. Her red fur is matted, messy, and big. She has yellow eyes and a pastel hat with a green feather.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. The war was a terrible time for her, and Lone does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born several months after her mother was called into army service. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in warhammer use. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She wants revenge against brigands.

Ideals: Fighting. Flaws: Ugly, Shy, Depressed. Bonds: Military, Enemies. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Lone Shoe, Female Tabaxi Rogue 1
Medium (4'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)16 (+3) 14 (+2)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Wymar Landon, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries a battered sword and tarnished warhammer as well. His brown hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break.

Ideals: Fighting, Opinionated, Justice. Flaws: Insane. Bonds: Adventurer. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Wymar Landon, Male Human Warrior 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 2000 cp. 1 Chain shirt.


Social Check DCs

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