Williamina Crosis, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her golden hair is lengthy and is close to two feet long. Her eyes are gray and catlike.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She feeds upon the attention of others.
History: Williamina was born the youngest of three triplets. Her father took her hunting and taught her how to get in the mind of other creatures. After a long history of fighting, Williamina and her spouse have recently divorced.
Motivation: Find a way to reverse the transformation of her brother; and marry her brother to traveling adventurers
Flaws: Antagonistic. Bonds: Poor, Attractive, Family, Nature. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 33 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 6 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1400 gp. Bloodstone (40 gp). Amethyst (100 gp). Rock crystal (40 gp). Pink pearl (100 gp).
Vrondiss Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light green in addition to tight pants. He has wavy bronze crest. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a necromancer, Vrondiss was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Fortune-teller.
Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Forgetful. Bonds: Attractive, Mentor, Job. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 15)
Armor Class 9
Hit Points 82 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Giant
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 5000 gp. Malachite (15 gp). Hematite (15 gp). Eye agate (15 gp). Smoky quartz (40 gp). Fiery yellow corundum (800 gp). Alexandrite (1400 gp). Violet garnet (1400 gp). Rock crystal (40 gp). Hematite (15 gp). Chalcedony (40 gp). Rhodochrosite (15 gp). Eye agate (15 gp). 1 Medium magic item.
Griselda Thorpe, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her brown hair. Her violet unseeing eyes seem to look past you.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She feeds upon the attention of others.
History: She was born the only child of a wealthy merchant. Cursed with vampirism at a very young age, Griselda has worked very hard to control her curse. She has been a successful dealer in antiques buying low and selling high.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and retire the richest woman in the west
Ideals: Entrepeneur. Flaws: Disease, Terse. Bonds: Attractive. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 43000 sp.
Trail In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt, and is pretty ugly. He wears his beige fur down. His fierce copper eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gifted from a young age, Trail studied abroad. Trail liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is a bit of a kleptomaniac.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Criminal record. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp.
Melech Euphoria, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. His eyes are gold and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.
History: Melech was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Enemies. Occupation: Cartwright
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Bristol, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. He wears a Stetson hat to hide his balding. He wears an eyepatch.
Personality: He can speak with the recently deceased. He is frequently practicing swordplay.
History: He is a Slaad in disguise. Like his father and his brother before him, after school he went straight into learning to become a Fortune-teller. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Military, Adventurer, Job. Occupation: Fortune-teller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ûkbûk Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and chestnut with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His green eyes dart from person to person.
Personality: Overbrimming with self-confidence, Ûkbûk isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to loving parents in a slum to the south. Ûkbûk was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ûkbûk decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends; and nothing but the best is good enough for him
Ideals: Impeccable, Professionalism. Bonds: Poor, Criminal record, Adventurer. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!