Bathin Chant, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His white hair is lengthy. His silver eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Bathin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and to pay off his debts
Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 3000 sp. 1 Masterwork Common Melee.
Quick In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he usually wears his pastel robe and has his shield always slung over his shoulder. His fur is cut close to his head. He wears large thick round spectacles.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Quick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Debt. Occupation: Hunter
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 10)
Armor Class 9
Hit Points 33 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Aquan, Goblin, Infernal
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
Possessions: 2100 gp. Golden circlet with four aquamarines (4000 gp).
Spear Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a bow on his belt, and carries bows. He wears a colorful flower in his gray fur. He has a dull look in his blue eyes.
Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the west, but his parents moved at a very young age to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Immigrant. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 13)
Armor Class 10
Hit Points 73 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (600 gp). 1 Medium magic item.
Kyle Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. He has dyed his greying white hair a little too much giving a sharp white color. His fierce brown eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Kyle is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his sister's freedom.
Motivation: He is content; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Family, Rich. Occupation: Baker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 7 (-2) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 100 gp. Freshwater pearl (5 gp).
Brakka Coombs, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears an entirely white suit with black socks and a vest with buckled shoes. She has a long auburn ponytail with little hanging trinkets. Her face is scarred and worn.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born in the east her family was never financially stable. She was an athlete and attended two major summer competitions. She never won. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally
Ideals: Athletic, Persistence, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 17)
Armor Class 13
Hit Points 107 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +4
Possessions: 700 pp. Blue quartz (8 gp). Amethyst (90 gp). Citrine (40 gp). Chrysoberyl (90 gp). Tiger eye turquoise (8 gp). Moss agate (8 gp). Red-brown spinel (90 gp). Golden yellow topaz (600 gp). Eye agate (8 gp). Zircon (40 gp). Red garnet (90 gp). Alexandrite (600 gp). Moonstone (40 gp). Deep blue spinel (600 gp). Rich purple corundum (1000 gp). Black pearl (600 gp). Aquamarine (600 gp). Jet (90 gp). Rich purple corundum (1000 gp). Star rose quartz (40 gp). Chrysoprase (40 gp). Pink pearl (90 gp).
Pirithin Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His skin is also unnaturally pale. He has blonde hair. His fierce hazel eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Pirithin took refuge in the old dungeon and found the beat up kukri and armor he uses now. Some 2 years later his spouse died after the birth of his son. Heartbroken, Pirithin never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Nature, In love. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 14)
Armor Class 12
Hit Points 54 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: Jasper (50 gp). Smoky quartz (50 gp). Blue quartz (11 gp). Black pearl (1100 gp). Aquamarine (1100 gp). Black pearl (1100 gp). 1 Medium magic item.
Keyleth Jethro, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tight fitting yellow shirt and pants. She has slicked back blonde hair. Her eyes are green and she is always smoking a pipe.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a minor phobia of water and hates getting wet.
History: Born in the east her family was never financially stable. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has been saving her money to try and buy her sister's freedom.
Motivation: She is a bit of a kleptomaniac; and doesn't want to be a barrister and was forced into it by her family
Flaws: Fearful, PTSD. Bonds: Family, Poor, Criminal record. Occupation: Barrister
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
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