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NPC Generator

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Advanced [show]


Adrex Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His rusty crest is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: Adrex wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.

History: Born to a Crown-heir, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is searching for what he claims is his rightful reward.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Poor, Criminal record, Adventurer. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Adrex Wystongjiir, Male Dragonborn Expert 3
Medium (6'8") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Murook Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she typically wears black cloth garments or leather armor. Her golden hair is braided into rings. Her brown eyes peer out from beneath her small black hat.

Personality: She is overprotective of those who hire her services. She does not believe in violence as a means to an end. She is a dedicated Layabout but believes her peers are too gung-ho.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Layabout kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like her out of the picture.

Ideals: Pacifist. Flaws: Disease. Bonds: Guardian, Criminal record. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Murook Graeme, Female Half-Orc Druid 2
Medium (4'9") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1900 sp.


Social Check DCs


Fargrim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is portly but not overly obese. His hair is auburn and very short. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to prove his worth to the world

Ideals: Optimist, Logical. Flaws: Impulsive. Bonds: Slave. Occupation: Unemployed

Voice: Speaks with back of mouth

Attributes [hide]

Fargrim Rakankrak, Male Dwarf Wizard 5
Medium (4'5") Dwarf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wiggens Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. He is bald on top and has large golden tufts of hair around his ears. He wears an eyepatch.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also hits on women, regardless of circumstances.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 13th year, his parents were killed by a gnolls raid, leaving Wiggens alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.

Motivation: To end his boredom; and wants a kiss

Flaws: Ugly, Greedy, Mundane. Bonds: Has a crush. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Wiggens Maekkelferce, Male Gnome Expert 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arnold Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in yellow turtlenecks beneath a brown coat with pastel slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with music.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He uses money and sex appeal to get what he needs; and he is terrified, and will act out of fear

Ideals: Philantrophist, Artistic. Bonds: Attractive, Mentor. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Samuel, Male Half-Elf Wizard 5
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 5000 sp. Deep blue spinel (1400 gp). 1 Minor magic item.


Social Check DCs


Spring Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple pastel robe with black stripes complete with hood and is in decent physical shape. He keeps his long brown fur kept up in a rat tail. He has green eyes and a pastel hat with a black feather.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Spring took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Criminal record. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Spring Mist, Male Tabaxi Bard 3
Medium (5'9") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)15 (+2) 11 (+0)17 (+3)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. Alexandrite (500 gp). Azurite (11 gp). Golden pearl (120 gp).


Social Check DCs


Borgu Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his white hair in a pixie cut. His hazel eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Bonds: Immigrant, Adventurer, Mentor. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Borgu Dumph, Male Half-Orc Druid 12
Medium (6'4") Half-Orc, True Neutral (CR 12)
Armor Class 10
Hit Points 72 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)11 (+0) 11 (+0)13 (+1) 14 (+2)5 (-3)
Skills Arcana +5, Survival +6
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +9 / 3d10+5, Ranged +4 / 3d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 200 pp. Jeweled electrum ring (2000 gp). Large well-done wool tapestry (100 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs

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