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Advanced [show]


Lerissa Skill, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a green cloak and cross-gartered blue stockings and is in decent physical shape. Her long white hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are gold.

Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She believes the world needs to unite to get rid of dire rats once and for all.

History: From birth she was tutored by a cruel and relentless mentor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She inherited the family business which she has now maintained for 15 years.

Motivation: Her relatives are trying to arrange a marriage; and many dire rats want her driven away

Bonds: Job, Enemies, Mentor, Military, Family. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Lerissa Skill, Female Tiefling Fighter 8
Medium (6'0") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 60 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)15 (+2) 18 (+4)17 (+3)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Draconic, Ignan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp. Rock crystal (60 gp).


Social Check DCs


Sweet Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She carries with her a set of sais, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She wears a top hat to hide her balding. Her eyes are green and she is always smoking a pipe.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Energy wise she seems alert and responsive.

History: She was born blind and as such lacked many opportunities for work. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.

Motivation: She is greedy; and money/treasure

Ideals: Fighting, Passionate, Professionalism. Flaws: Disease, Insane. Bonds: Rich. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Sweet Grass, Female Tabaxi Warlock 7
Medium (4'9") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 200 gp.


Social Check DCs


Tricking Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a skull on it. Her cinnamon fur has been sun bleached extensively. Her yellow eyes peer out from beneath her Stetson brown hat.

Personality: She likes to make people angry or surprised. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Tricking was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She found a children's book about a Tabaxi Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Tricking Buttons, Female Tabaxi Ranger 10
Medium (5'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)9 (-1) 17 (+3)10 (+0)
Skills Athletics +5, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1800 gp. Deep green spinel (140 gp). Chalcedony (40 gp).


Social Check DCs


Shadow Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a brown tunic with red highlights, and long violet pants that bunch up around her shoes. Her yellow fur is smooth and relatively long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Shadow is depressed about a lot of things. She tends to be a nihilist. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She got into the Mayor business at a young age. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She tends to her Mayor job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and she is compelled to act according to her religious beliefs

Ideals: Joker. Flaws: Insomniac, Depressed, Insane. Bonds: Job, Religious. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Shadow Moon, Female Tabaxi Adept 2
Medium (5'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 16 (+3)11 (+0)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1900 sp.


Social Check DCs


Alexandre Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has a small bristly mustache and wavy auburn hair. He has brown eyes and a brown hat with a violet feather.

Personality: Eccentric and domineering, Alexandre will drive conversation. He also has developed a complete distrust of the Animal Trainer profession.

History: The child of northern immigrants he idolized his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alexandre grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alexandre. He then took over the family business and is one of the better Engraver for hire.

Motivation: He is content; and to find somewhere to settle down

Ideals: Extrovert. Flaws: Mundane. Bonds: Job, Immigrant, Criminal record. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Alexandre Fidget, Male Human Rogue 7
Medium (5'5") Human, Neutral Evil (CR 7)
Armor Class 9
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 18 (+4)10 (+0)
Skills Athletics +3, Investigation +5
Senses Passive Perception 14
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +5

Possessions: Smoky quartz (80 gp). Brown-green garnet (70 gp).


Social Check DCs


Cask Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a pastel armored body suit, with a simple black line shooting up and back down. Her gray fur is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is able to make almost anything out of random pieces of junk.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with lycanthropy at a very young age, Cask has worked very hard to control her curse. She now mingles about in high society.

Motivation: She is greedy; and money/treasure

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Cask Running, Female Tabaxi Paladin 16
Medium (5'1") Tabaxi, Neutral Good (CR 16)
Armor Class 13
Hit Points 137 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +6, Performance +5
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Gnoll
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 2000 gp. Carved bone or ivory statuette (100 gp). Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (900 gp). A necklace of small pink pearls (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Bree Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white armored body suit, with a simple brown line shooting up and back down. She is physically well-built. Her red hair is greasy and uncared for. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a pair of adventurers, Bree grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Ideals: Opinionated. Flaws: Ugly, Selfish. Bonds: Adventurer. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Bree Littlefoot, Female Halfling Cleric 12
Small (3'2") Halfling, Lawful Evil (CR 12)
Armor Class 13
Hit Points 88 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 17 (+3)7 (-2)
Skills Insight +7, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Sylvan, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443320

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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