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Advanced [show]


Zedaar Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a slight overbite and is overall scrawny. He keeps his gold crest in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Zedaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He plays an instrument quite well.

History: The child of a Bookbinder, who enjoyed hunting, Zedaar was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He used his abilities to trick people and travel the world for free.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Insomniac. Bonds: Nature, Criminal record, Family. Occupation: Soapmaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zedaar Dhyrktelonis, Male Dragonborn Ranger 6
Medium (6'3") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 10 (+0)16 (+3)
Skills Athletics +5
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp.


Social Check DCs


Dalaba Daergel, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman very much looks the part of a Merchant, and a wedding ring on her left hand. She has blonde hair. Her blue eyes dart from person to person.

Personality: Cocky and sure of herself, she believes she is the best Merchant born in the past three hundred years. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Dalaba has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to open a new tavern; and revenge

Flaws: Disease. Bonds: Job, In love, Enemies. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Dalaba Daergel, Female Gnome Sorcerer 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 5000 cp.


Social Check DCs


Bendoo Spalding, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is generally shirtless and showing off her tattooed chest. Her white hair is drawn into a tight pony tail with a dagger scrunchie. Her eyes, though not visible through her cowl, are violet.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She feeds upon the attention of others.

History: Born in the west to a Carpenter, Bendoo learned a great deal about her mother's area of expertise. She worked as a nervous Carpenter and found it very stressful. She has taken up work as a Carpenter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Flaws: Depressed, PTSD. Bonds: Poor, Attractive, Job, Religious. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Bendoo Spalding, Female Half-Orc Aristocrat 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)11 (+0) 8 (-1)6 (-2)
Skills Insight +2, Performance +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: Silver ewer (40 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Ahrim Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered warhammer and tarnished pickaxe as well. His Stetson hat is riddled with cuts and holes. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not believe in violence as a means to an end. He is a dedicated Cook but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Philantrophist, Pacifist. Flaws: Ugly. Bonds: Slave. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Ahrim Elusive, Male Tiefling Bard 2
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 6000 cp.


Social Check DCs


Tawna Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'9" has a big stupid grin on her face most of the time. She wears tight fighting clothing, which leaves very little to the imagination. Her golden hair is matted, messy, and big. She tend to wears goggles to shield her eyes.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to travel the world and help people.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Tawna Glenfellow, Female Halfling Aristocrat 4
Small (2'9") Halfling, Lawful Evil (CR 4)
Armor Class 16
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 10 (+0)14 (+2) 17 (+3)18 (+4)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +1 / 1d10-1, Ranged +7 / 1d10+5, Grapple +5

Possessions: Just what you see.


Social Check DCs


Diesa Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has white hair. She wears round tiny glasses practically rammed into her face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She enjoys reading and quiet.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Diesa took refuge in the ruined castle and found the beat up bow and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To share knowledge with the world.

Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Poor, Nature. Occupation: Banker

Voice: Farmer accent

Attributes [hide]

Diesa Dankil, Female Dwarf Barbarian 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Traubon Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky brown painted plate armor. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the east to a Marshal, Traubon learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.

Motivation: To be a Bowyer again; and wants to open a new tavern

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Rich, Slave. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Traubon Helcral, Male Dwarf Fighter 6
Medium (4'0") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 69 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 20 (+5)10 (+0) 12 (+1)7 (-2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Golden pearl (140 gp). White pearl (140 gp). Citrine (30 gp).


Social Check DCs

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