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NPC Generator

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Advanced [show]


Shamil Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. She wears her black hair down. She has gleaming, smiling green eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She believes the world needs to unite to get rid of gnolls once and for all.

History: She served in the navy to pay for her family's outstanding loans. A freak accident while working with her Mortician mother left her crippled. She now mingles about in high society.

Motivation: Wishes to resurrect an old love; and many gnolls want her driven away

Ideals: Opinionated. Flaws: Disease. Bonds: Rich, Enemies, Military, In love. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shamil Nackle, Female Gnome Wizard 9
Small (3'6") Gnome, Chaotic Good (CR 9)
Armor Class 14
Hit Points 69 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 20 (+5)12 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 1700 gp.


Social Check DCs


Jarana Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman tends to wear a large grey jacket and is in decent physical shape. She keeps her brown hair in a flapper bob. She has gleaming, smiling violet eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born several months after her father was called into army service. She has chosen to use the inheritance that was left to her frivolously. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is greedy.

Ideals: Philantrophist. Bonds: Rich, Military, Adventurer. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jarana Fireforge, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Just what you see.


Social Check DCs


Cecily Altham, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears tight fitting clothing which further accentuates her frame. She wears her blonde hair up. She is baby faced.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She works hard and plays hard.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and to reunite with her absent mother

Flaws: Hedonist. Bonds: Attractive, Religious, Criminal record, Family. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Cecily Altham, Female Human Druid 8
Medium (4'9") Human, Lawful Evil (CR 8)
Armor Class 12
Hit Points 68 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 18 (+4)11 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643320000

Possessions: 80 pp. Azurite (4 gp).


Social Check DCs


Syllin Netyoive, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears many layers of old clothing at all times. Her hair is always cut to a buzz. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by illithids. Syllin was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: Someone believes her a fraud.

Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Syllin Netyoive, Female Elf Monk 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Pyra Tranquil, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a green broad hat and green clothes. She has a penchant for wearing a ring with an oversized topaz on her right hand. She sports a flattop hair cut. She has gleaming, smiling gold eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. Since then, she has sought to make the best of life.

Motivation: An old rival family wants her found; and she is greedy

Ideals: Optimist. Flaws: Secretive, Mundane. Bonds: Rich, Immigrant, Family. Occupation: Bather

Voice: French accent

Attributes [hide]

Pyra Tranquil, Female Tiefling Fighter 2
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)17 (+3) 15 (+2)14 (+2)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Aquan, Auran, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 pp.


Social Check DCs


Portia Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman typically wears white cloth garments or leather armor. She is muscular with a powerful set of arms. Her hair is silver and curly. She has several tiny jet earrings on each ear.

Personality: She is irascible and easily irritated. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Portia and her spouse have recently divorced.

Motivation: She uses money and sex appeal to get what she needs; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Portia Fastfoot, Female Halfling Fighter 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Freshwater pearl (14 gp). 3 Smokesticks. 4 Holy water.


Social Check DCs


Melech Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 4 years old his parents immigrated from the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Melech and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Melech discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Melech fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Melech Serenity, Male Tiefling Expert 8
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 150 pp. Sard (70 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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