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NPC Generator

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Advanced [show]


Everard Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a yellow armored body suit, with a simple brown line shooting up and back down, he is not a threatening figure. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Everard's homeland. Everard decided to take the middle way and become a bodyguard. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Ilphelkiir, Male Half-Elf Warrior 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)14 (+2) 15 (+2)13 (+1)
Skills Medicine +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 80 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). 1 Minor magic item.


Social Check DCs


Aramil Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His black hair is kept up in a ponytail inside a small hat. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aramil is combative with any and all who dare try his patience in the slightest.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Shipwright father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: An old rival family wants him found; and to get a good night's sleep

Ideals: Justice, Fighting. Flaws: Ugly, Disease, Insomniac. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Aramil Teinithra, Male Elf Monk 13
Medium (4'7") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 91 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Athletics +4, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +5

Possessions: 2000 gp. Red-brown spinel (100 gp). Alexandrite (400 gp). Sardonyx (30 gp). Star ruby (700 gp). Amber (100 gp). Hematite (16 gp). Sard (30 gp). Black star sapphire (700 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gesrethe Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is portly but not overly obese. Her deerstalker hat is riddled with cuts and holes. Her otherwise smooth face is marked with small tiny scars.

Personality: She is almost excessively polite to everyone, even when angry. She is obsessed with a lost civilization.

History: She was born blind and as such lacked many opportunities for work. Gesrethe abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She is greedy; and she wants to meet her childhood hero

Flaws: Ugly, Shy, Disease. Bonds: Rich, Adventurer. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Gesrethe Zzzxaaxthroth, Female Dragonborn Monk 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 35 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)10 (+0) 12 (+1)10 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 70 pp. Golden circlet with four aquamarines (3000 gp). Fire opal pendant on a fine gold chain (1200 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Dayereth Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He is tall, broad shouldered and powerfully built. His silver hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: He loathes his own lifestyle; and an old rival family wants him found

Ideals: Gifted. Flaws: Antagonistic, Mundane, Depressed. Bonds: Family. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Dayereth Kemmerer, Male Half-Elf Sorcerer 5
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp. Freshwater pearl (5 gp). Sard (80 gp). Violet garnet (1400 gp). Deep blue spinel (1400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alice Landon, Female Human [Permalink]

Personal [hide]

Description: She has a large grey mantle and cape that has been intricately interwoven into her brown robe, and carries morningstars. Her white hair is knotted and matted. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Alice was raised in a hard working conservative environment. From her teen years she was always beautiful and desirable, so people have always doted on her. She then took over the family business and is one of the better Junk Dealer for hire.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Job, Attractive. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Alice Landon, Female Human Warrior 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 6 (-2)8 (-1) 15 (+2)10 (+0)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp. Eye agate (15 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Vicky Moreno, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a robe, a symbol of strength around her neck, and a sai on her belt. Her chestnut hair is cut short. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She pushes her goals aggressively. She is also a coward if confronted.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Fighting, Athletic, Joker. Flaws: Ugly, Fearful. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Vicky Moreno, Female Human Ranger 3
Medium (4'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Richard Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is typically in his Dyer uniform. He has styled his golden hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the east his family was never financially stable. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He has worked as a Dyer like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Insane. Bonds: Job, Religious, Poor. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Richard Quinten, Male Half-Elf Warrior 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)5 (-3) 14 (+2)12 (+1)
Skills Arcana +0, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs

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