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NPC Generator

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Advanced [show]


Fibblestib Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. He has wavy auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to loving parents in a slum to the north. He was an apprentice working in his father's forge. He has worked as a Layabout like his father before him.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Shy. Bonds: Poor, Job. Occupation: Layabout

Voice: Russian accent

Attributes [hide]

Fibblestib Wildwander, Male Gnome Barbarian 12
Small (3'4") Gnome, Lawful Good (CR 12)
Armor Class 11
Hit Points 114 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0

Possessions: 1000 gp. Violet garnet (1400 gp). Coral (100 gp). Rose (50 gp). Fiery yellow corundum (900 gp). Lapis lazuli (9 gp). White opal (900 gp). Jet (100 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Badger, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a worn and beaten armor. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She wears a mask on her face.

Personality: While she acts the brute, she is far gentler than she would appear. She believes the world needs to unite to get rid of brigands once and for all.

History: When she was but 3 years old her parents immigrated from the west. In her 16th year, her parents were killed by a brigands raid, leaving Griselda alone in the world. After a stint in an orphanage, she was adopted. She has achieved small success as a Cartwright.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Enemies, Immigrant, Job, Adventurer. Occupation: Cartwright

Voice: Russian accent

Attributes [hide]

Griselda Badger, Female Human Cleric 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)9 (-1) 9 (-1)17 (+3)
Skills Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Robbie Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman likes to wear white tank tops with grey skirt and is in decent physical shape. She has moderate length chestnut hair. Her eyes are a pleasant blue.

Personality: She is business-like. She takes instructions and follows them to the letter. Robbie enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Robbie was born in the north. At a young age she loved to build and create. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has comitted a past crime that haunts her to this day

Ideals: Professionalism, Persistence, Fighting. Flaws: Hedonist. Bonds: Criminal record. Occupation: Baker

Voice: Nasally tone

Attributes [hide]

Robbie Goldfound, Female Halfling Rogue 3
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)14 (+2) 7 (-2)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 8
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Zaffrab Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries longswords. He keeps his black hair in a flapper bob. His skin is flawless and his blue eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Zaffrab abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Terse. Bonds: Rich, Attractive, Adventurer. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Zaffrab Shadowcloak, Male Gnome Barbarian 14
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 117 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)17 (+3) 8 (-1)13 (+1)
Skills History +8, Performance +6
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Infernal, Aquan
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 2000 gp. Chrysoprase (50 gp). Deep blue spinel (900 gp). Rock crystal (50 gp). Alexandrite (900 gp). Deep blue spinel (900 gp). Lapis lazuli (12 gp).


Social Check DCs


Azza Doubt, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She has a slight overbite and is overall scrawny. Her hair is purple and curly. Her half smiles and gold eyes are beguiling and draw you in.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not believe in violence as a means to an end. She is a dedicated Laborer but believes her peers are too gung-ho.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She left for the east, certain she would find work there.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's repulsed by the pc

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Debt. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Azza Doubt, Female Tiefling Adept 9
Medium (5'1") Tiefling, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 120000 cp. White opal (800 gp). Rhodochrosite (13 gp). Obsidian (13 gp). Freshwater pearl (13 gp). Onyx (40 gp).


Social Check DCs


Lamlûg Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black shirt with thin white vertical stripes and grey pants, and he perpetually has his whip ready. His chestnut hair is long and unkept. His gray eyes peer out from beneath his small black hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east his family was never financially stable. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Lamlûg Anderton, Male Half-Orc Aristocrat 7
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)8 (-1) 11 (+0)6 (-2)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6

Possessions: 500 gp.


Social Check DCs


Kyle Winthrop, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His long brown hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He has all his life been fascinated with dancing.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Ideals: Artistic. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Kyle Winthrop, Male Human Expert 2
Medium (5'7") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)16 (+3) 11 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). 4 Thunderstones.


Social Check DCs

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