Naivara Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a long, tan cloak. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She has a dull look in her green eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She comes from a rich eastern family. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Barkeep they were divorced and she won custody of their daughter. She worked as a Glassblower, and she later adopted a second daughter.
Motivation: She is terrified, and will act out of fear; and she has money and likes to spend it
Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Rich, Family. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 4 (-3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 gp.
Vadania Iranapha, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a lot of dark rich colors, with gold accents. She has dyed her greying black hair a little too much giving a sharp black color. Her face is covered beneath a completely black helmet.
Personality: Confrontational and typically high on some drug or another. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a poor family in the city she treasured whatever gifts she got. She went to a religious school and was inspired by the priests there in charitable deeds. She's since become an addict/alcoholic.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: Addict. Bonds: Attractive, Poor, Religious. Occupation: Interpreter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 87 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnoll, Infernal
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 270 pp. Rhodochrosite (5 gp). Amethyst (150 gp). Fire opal (1300 gp).
Drifting Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a pastel vest and prefers white and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her fur, while still mostly black, has prominent grey streaks. She wears crescent spectacles with a black brim.
Personality: Cocky and sure of herself, she believes she is the best Sailor born in the past three hundred years. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She got into the Sailor business at a young age. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now spends her time doing works of charity.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new sailor responsibilities is difficult
Ideals: Athletic, Philantrophist. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +3
Possessions: 6000 sp. Peridot (40 gp). Blue quartz (10 gp). Bloodstone (40 gp). Tiger eye turquoise (10 gp). Hematite (10 gp). Bloodstone (40 gp).
Riardon Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. He has done his best to style his chestnut hair to look like a famous performer. He has amber eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He feeds upon the attention of others.
History: Riardon was born in the south. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Adventurer, Slave. Occupation: Server
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Maynild Blum, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'1" and dresses like a well dressed Architect does. Her right hand appears badly burned and disfigured. Her hair, while still mostly white, has prominent grey streaks. She has several tiny aquamarine earrings on each ear.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east to a Architect, Maynild learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Since then, she has sought to make the best of life.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Persistence, Optimist. Bonds: Job, Rich. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
Possessions: Just what you see.
Randal Charlton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his brown hair. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He then took over the family business and is one of the better Architect for hire.
Motivation: Sabotage a competitor; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 9)
Armor Class 10
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 190 pp.
Fenriz Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. He wears a feathered hat to hide his balding. His skin is flawless and his red eyes scan people very quickly.
Personality: Overbrimming with self-confidence, Fenriz isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp.
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