Hrathy Skelton, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a large white jacket, and is pretty ugly. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She never wears the same outfit twice, unless she absolutely has to.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Insane, Depressed, Disease. Bonds: Rich. Occupation: Banker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
Elegant Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears brown trousers with blue and green striped suspenders. She wears various colorful collared shirts. Her long orange fur is drawn into a two foot long braid. She wears large thick round spectacles.
Personality: Always inclined to offer people food she seems plenty friendly. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and regain custody of her daughter
Ideals: Philantrophist. Bonds: Rich, Mentor, Adventurer, Family. Occupation: Farmer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1400 gp. Star ruby (1300 gp). Jasper (20 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarai High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She sports red clothing, slightly heavier than average wear. She carries a battered morningstar and tarnished shortbow as well. Her white hair is styled in orderly dreadlocks. She has several tiny amethyst earrings on each ear.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. Animals are drawn to her, and she is able to talk to them.
History: Sarai was born with her mother's beautiful face. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Knight
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Shax Flight, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting clothing which further accentuates her frame. Her hair is purple and very short. Her otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious woman she believes everything happens for a reason. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born the only child of a wealthy merchant. Shax was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Justice, Entrepeneur, Philantrophist. Bonds: Attractive, Immigrant, Religious. Occupation: Animal Trainer
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
Possessions: 500 sp.
Urshar Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears a grey costume with the symbols of her god on her torso. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair is smooth and relatively long. Her eyes, though not visible through her cowl, are blue.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born the only child of a wealthy merchant. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west; and she desires power and/or immortality
Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Slave, Rich, Adventurer. Occupation: Courier
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1300 sp.
Boddynock Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has wavy brown hair. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small island village. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against drow
Ideals: Fighting, Entrepeneur. Bonds: Poor, Job, Nature, Enemies. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 62 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6
Possessions: 4000 gp. Fire opal (1300 gp). Tiger eye turquoise (6 gp). Star rose quartz (50 gp). Violet garnet (1400 gp). Black pearl (1400 gp). Sardonyx (50 gp). Aquamarine (1400 gp). Rhodochrosite (6 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item.
Vadania Withrethin, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she tends to wear a blue poncho over her likewise colored trousers and shirt. Her chestnut hair is lengthy and is close to two feet long. Her green eyes lackadaisically let the world flow into them.
Personality: She is almost excessively polite to everyone, even when angry. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels the way she acts is they only way to get by in the world; and she has money and likes to spend it
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 5 (-3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Chrysoberyl (140 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
