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NPC Generator

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Advanced [show]


Therai Failure, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, black cloak. He has styled his chestnut hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He feeds upon the attention of others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Mayor for hire.

Motivation: Several ex partners dislike his way of doing things and want revenge; and further expansion of business

Ideals: Optimist, Gifted. Bonds: Poor, Attractive, Job, Enemies. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Therai Failure, Male Tiefling Ranger 4
Medium (5'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)9 (-1) 17 (+3)10 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 sp. Rich purple corundum (500 gp). Malachite (16 gp).


Social Check DCs


Roondar Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tan leather gloves, a tan jacket, and tight pants. His brown hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Priest. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roondar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and many dire rats want him driven away

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Job, Enemies. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Roondar Garrick, Male Gnome Commoner 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 30 pp.


Social Check DCs


Hugh Jacobs, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with broad hat. His black hair is matted, messy, and big. His brown eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Hugh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Brewer father left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Depressed, Disease. Bonds: Military. Occupation: Unemployed

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hugh Jacobs, Male Human Aristocrat 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 16 (+3)7 (-2)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 pp.


Social Check DCs


Wymar Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown shirt with thin black vertical stripes and blue pants. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His red hair is smooth and relatively long. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and wants a kiss

Flaws: Shy. Bonds: Rich, Has a crush, Mentor, Nature. Occupation: Junk Dealer

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Livingstone, Male Human Bard 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)8 (-1) 10 (+0)12 (+1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Thorpe Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. The war was a terrible time for him, and Thorpe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants nothing more than to rejoin the army; and seeks redemption

Ideals: Fighting. Flaws: Depressed, Mundane. Bonds: Military, Criminal record. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Thorpe Greenbottle, Male Halfling Aristocrat 4
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Nature +5, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Ignan, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Kairon Harm, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He is portly but not overly obese. His silver hair is braided into rings. His white eyes peer out from beneath his small green hat.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Kairon took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Insane. Bonds: Military, Adventurer, Family. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

Kairon Harm, Male Tiefling Adept 2
Medium (5'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)12 (+1) 8 (-1)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 350 gp. Tourmaline (60 gp).


Social Check DCs


Igden Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.

History: The child of northern immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Igden and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Immigrant, Religious. Occupation: Roofer

Voice: Nasally tone

Attributes [hide]

Igden Gimlen, Male Gnome Wizard 7
Small (3'8") Gnome, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 34 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)9 (-1) 16 (+3)15 (+2)
Skills Deception +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs

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