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NPC Generator

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Advanced [show]


Veit Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Bellfounder profession.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Bellfounder, but he got bored and became a Shoemaker. He now spends his time doing works of charity.

Motivation: Sabotage a competitor.

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Job, Rich. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Veit Rumnaheim, Male Dwarf Warrior 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 79 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Nature +4, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 400 pp.


Social Check DCs


Spring Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears very tight pants and wife beaters, though occasionally she sports a pastel coat, she is not a threatening figure. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her eyes are a pleasant amber.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with a lost civilization.

History: Spring was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Spring abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and someone believes her a fraud

Flaws: Antagonistic. Bonds: Adventurer, Poor, Criminal record, Enemies. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Spring Of Dragons, Female Tabaxi Fighter 1
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)4 (-3) 14 (+2)14 (+2)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Biri Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: This malnourished woman wears a simple black robe with brown stripes complete with hood. Her blue crest is thinning but still full. Her eyes are red.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also is a firm believer in the womanly ideal.

History: Biri was born with her mother's beautiful face. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero.

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Attractive, Adventurer. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Biri Wystongjiir, Female Dragonborn Warlock 9
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1800 gp. Onyx (40 gp). Bloodstone (40 gp). Deep green spinel (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nagrette Law, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white cloak and cross-gartered black stockings, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her moppish brown hair is in a traditional bowl cut. Her ears are large.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Energy wise she seems alert and responsive.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist, Professionalism, Logical. Flaws: Ugly, Antagonistic. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Nagrette Law, Female Half-Orc Expert 2
Medium (6'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 16 (+3)9 (-1) 13 (+1)11 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +1 / 1d6-1, Grapple +5

Possessions: 210 gp. Brown-green garnet (100 gp).


Social Check DCs


Habor Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man typically wears black cloth garments or leather armor. His clothes are grease stained in places. He wears a wide-brimmed hat to cover his moderate length purple hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Carpenter in town.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Insane, Disease. Bonds: Poor, Immigrant, Job. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Habor Decorum, Male Tiefling Wizard 8
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Ignan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 500 gp. Smoky quartz (50 gp).


Social Check DCs


Matilda Mitchell, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a Stetson hat to cover her moderate length red hair. She is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. She has a small toy that she constantly fidgets with.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the north

Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Military. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Matilda Mitchell, Female Human Barbarian 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 5 (-3)10 (+0)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Goblin, Ignan, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears brown trousers with black and violet striped suspenders. He wears various colorful collared shirts. His orange fur is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.

History: Gifted from a young age, Great studied abroad. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his relatives are trying to arrange a marriage

Ideals: Persistence, Gifted. Bonds: Criminal record, Family. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Great Grass, Male Tabaxi Wizard 10
Medium (6'2") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)6 (-2) 11 (+0)14 (+2)
Skills Nature +2, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Deep blue spinel (1600 gp). Amethyst (50 gp). Chrysoprase (20 gp). Red spinel (50 gp). Eye agate (14 gp). Aquamarine (1600 gp).


Social Check DCs

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